package engine import "image" // Box describes an axis-aligned rectangular prism. type Box struct { Min, Max Int3 } // String returns a string representation of b like "(3,4,5)-(6,5,8)". func (b Box) String() string { return b.Min.String() + "-" + b.Max.String() } // Empty reports whether the box contains no points. func (b Box) Empty() bool { return b.Min.X >= b.Max.X || b.Min.Y >= b.Max.Y || b.Min.Z >= b.Max.Z } // Eq reports whether b and c contain the same set of points. All empty boxes // are considered equal. func (b Box) Eq(c Box) bool { return b == c || b.Empty() && c.Empty() } // Overlaps reports whether b and c have non-empty intersection. func (b Box) Overlaps(c Box) bool { return !b.Empty() && !c.Empty() && b.Min.X < c.Max.X && c.Min.X < b.Max.X && b.Min.Y < c.Max.Y && c.Min.Y < b.Max.Y && b.Min.Z < c.Max.Z && c.Min.Z < b.Max.Z } // Size returns b's width, height, and depth. func (b Box) Size() Int3 { return b.Max.Sub(b.Min) } // Add offsets the box by vector p. func (b Box) Add(p Int3) Box { return Box{ Min: b.Min.Add(p), Max: b.Max.Add(p), } } // Sub offsets the box by (-p). func (b Box) Sub(p Int3) Box { return Box{ Min: b.Min.Sub(p), Max: b.Max.Sub(p), } } // Canon returns a copy of b that is well-formed. func (b Box) Canon() Box { if b.Max.X < b.Min.X { b.Min.X, b.Max.X = b.Max.X, b.Min.X } if b.Max.Y < b.Min.Y { b.Min.Y, b.Max.Y = b.Max.Y, b.Min.Y } if b.Max.Z < b.Min.Z { b.Min.Z, b.Max.Z = b.Max.Z, b.Min.Z } return b } // Back returns an image.Rectangle representing the back of the box, using // the given projection π. func (b Box) Back(π IntProjection) image.Rectangle { b.Max.Z = b.Min.Z return image.Rectangle{ Min: π.Project(b.Min), Max: π.Project(b.Max), } } // Front returns an image.Rectangle representing the front of the box, using // the given projection π. func (b Box) Front(π IntProjection) image.Rectangle { b.Min.Z = b.Max.Z return image.Rectangle{ Min: π.Project(b.Min), Max: π.Project(b.Max), } } // XY returns the image.Rectangle representing the box if we forgot about Z. func (b Box) XY() image.Rectangle { return image.Rectangle{ Min: b.Min.XY(), Max: b.Max.XY(), } } // XZ returns the image.Rectangle representing the box if we forgot about Y. func (b Box) XZ() image.Rectangle { return image.Rectangle{ Min: b.Min.XZ(), Max: b.Max.XZ(), } }