package engine import ( "encoding/gob" "fmt" "github.com/hajimehoshi/ebiten/v2" ) var _ interface { Prepper Scanner Transformer } = &Parallax{} func init() { gob.Register(&Parallax{}) } // Parallax is a container that translates based on the position of a // camera, intended to produce a "parallax" like effect. type Parallax struct { CameraID string Factor float64 // how much to translate in response to the camera Child interface{} camera *Camera } // Prepare obtains a reference to the camera. func (p *Parallax) Prepare(game *Game) error { c, ok := game.Component(p.CameraID).(*Camera) if !ok { return fmt.Errorf("component %q type != *Camera", p.CameraID) } p.camera = c return nil } // Scan returns the child component. func (p *Parallax) Scan() []interface{} { return []interface{}{p.Child} } // Transform returns a GeoM translation of Factor * camera.Centre. func (p *Parallax) Transform() (opts ebiten.DrawImageOptions) { x, y := pfloat(p.camera.Centre) opts.GeoM.Translate(x*p.Factor, y*p.Factor) return opts }