package game import ( "image" "drjosh.dev/gurgle/engine" "drjosh.dev/gurgle/geom" ) // Level1 creates the level_1 scene. func Level1() *engine.Scene { return &engine.Scene{ ID: "level_1", Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)), Child: engine.MakeContainer( &engine.Parallax{ CameraID: "game_camera", Child: &engine.Billboard{ ID: "bg_image", Pos: geom.Pt3(-160, -20, -100), Src: engine.ImageRef{Path: "assets/space.png"}, }, Factor: 0.5, }, &engine.PrismMap{ ID: "hexagons", PosToWorld: geom.IntMatrix3x4{ // For each tile in the X direction, go right by 24 and // forward by 8, etc 0: [4]int{24, 0, 0, 0}, 1: [4]int{0, 16, 0, 0}, 2: [4]int{8, 0, 16, 0}, }, PrismSize: geom.Int3{X: 32, Y: 16, Z: 16}, PrismTop: []image.Point{ {X: 8, Y: 0}, {X: 0, Y: 8}, {X: 8, Y: 16}, {X: 23, Y: 16}, {X: 31, Y: 8}, {X: 23, Y: 0}, }, Sheet: engine.Sheet{ CellSize: image.Pt(32, 32), Src: engine.ImageRef{Path: "assets/hexprism32.png"}, }, Map: map[geom.Int3]*engine.Prism{ geom.Pt3(11, 0, -6): {}, geom.Pt3(12, 0, -6): {}, geom.Pt3(9, 0, -5): {}, geom.Pt3(10, 0, -5): {}, geom.Pt3(11, 0, -5): {}, geom.Pt3(12, 0, -5): {}, geom.Pt3(7, 0, -4): {}, geom.Pt3(8, 0, -4): {}, geom.Pt3(9, 0, -4): {}, geom.Pt3(10, 0, -4): {}, geom.Pt3(11, 0, -4): {}, geom.Pt3(12, 0, -4): {}, geom.Pt3(5, 0, -3): {}, geom.Pt3(6, 0, -3): {}, geom.Pt3(7, 0, -3): {}, geom.Pt3(8, 0, -3): {}, geom.Pt3(9, 0, -3): {}, geom.Pt3(10, 0, -3): {}, geom.Pt3(11, 0, -3): {}, geom.Pt3(12, 0, -3): {}, geom.Pt3(3, 0, -2): {}, geom.Pt3(4, 0, -2): {}, geom.Pt3(5, 0, -2): {}, geom.Pt3(6, 0, -2): {}, geom.Pt3(7, 0, -2): {}, geom.Pt3(8, 0, -2): {}, geom.Pt3(9, 0, -2): {}, geom.Pt3(10, 0, -2): {}, geom.Pt3(11, 0, -2): {}, geom.Pt3(12, 0, -2): {}, geom.Pt3(1, 0, -1): {}, geom.Pt3(2, 0, -1): {}, geom.Pt3(3, 0, -1): {}, geom.Pt3(4, 0, -1): {}, geom.Pt3(5, 0, -1): {}, geom.Pt3(6, 0, -1): {}, geom.Pt3(7, 0, -1): {}, geom.Pt3(8, 0, -1): {}, geom.Pt3(9, 0, -1): {}, geom.Pt3(10, 0, -1): {}, geom.Pt3(11, 0, -1): {}, geom.Pt3(12, 0, -1): {}, geom.Pt3(0, 0, 0): {}, geom.Pt3(1, 0, 0): {}, geom.Pt3(2, 0, 0): {}, geom.Pt3(3, 0, 0): {}, geom.Pt3(4, 0, 0): {}, geom.Pt3(5, 0, 0): {}, geom.Pt3(6, 0, 0): {}, geom.Pt3(7, 0, 0): {}, geom.Pt3(8, 0, 0): {}, geom.Pt3(9, 0, 0): {}, geom.Pt3(10, 0, 0): {}, geom.Pt3(11, 0, 0): {}, geom.Pt3(12, 0, 0): {}, geom.Pt3(0, 0, 1): {}, geom.Pt3(1, 0, 1): {}, geom.Pt3(2, 0, 1): {}, geom.Pt3(3, 0, 1): {}, geom.Pt3(4, 0, 1): {}, geom.Pt3(5, 0, 1): {}, geom.Pt3(6, 0, 1): {}, geom.Pt3(7, 0, 1): {}, geom.Pt3(8, 0, 1): {}, geom.Pt3(9, 0, 1): {}, geom.Pt3(10, 0, 1): {}, geom.Pt3(11, 0, 1): {}, geom.Pt3(12, 0, 1): {}, geom.Pt3(0, 0, 2): {}, geom.Pt3(1, 0, 2): {}, geom.Pt3(2, 0, 2): {}, geom.Pt3(3, 0, 2): {}, geom.Pt3(4, 0, 2): {}, geom.Pt3(5, 0, 2): {}, geom.Pt3(6, 0, 2): {}, geom.Pt3(7, 0, 2): {}, geom.Pt3(8, 0, 2): {}, geom.Pt3(9, 0, 2): {}, geom.Pt3(10, 0, 2): {}, geom.Pt3(11, 0, 2): {}, geom.Pt3(12, 0, 2): {}, geom.Pt3(0, 0, 3): {}, geom.Pt3(1, 0, 3): {}, geom.Pt3(2, 0, 3): {}, geom.Pt3(3, 0, 3): {}, geom.Pt3(4, 0, 3): {}, geom.Pt3(5, 0, 3): {}, geom.Pt3(6, 0, 3): {}, geom.Pt3(7, 0, 3): {}, geom.Pt3(8, 0, 3): {}, geom.Pt3(9, 0, 3): {}, geom.Pt3(10, 0, 3): {}, geom.Pt3(11, 0, 3): {}, geom.Pt3(12, 0, 3): {}, geom.Pt3(0, 0, 4): {}, geom.Pt3(1, 0, 4): {}, geom.Pt3(2, 0, 4): {}, geom.Pt3(3, 0, 4): {}, geom.Pt3(4, 0, 4): {}, geom.Pt3(5, 0, 4): {}, geom.Pt3(6, 0, 4): {}, geom.Pt3(7, 0, 4): {}, geom.Pt3(8, 0, 4): {}, geom.Pt3(9, 0, 4): {}, geom.Pt3(10, 0, 4): {}, geom.Pt3(11, 0, 4): {}, geom.Pt3(12, 0, 4): {}, geom.Pt3(0, 0, 5): {}, geom.Pt3(1, 0, 5): {}, geom.Pt3(2, 0, 5): {}, geom.Pt3(3, 0, 5): {}, geom.Pt3(4, 0, 5): {}, geom.Pt3(5, 0, 5): {}, geom.Pt3(6, 0, 5): {}, geom.Pt3(6, -1, 5): {Cell: 1}, geom.Pt3(7, 0, 5): {}, geom.Pt3(8, 0, 5): {}, geom.Pt3(9, 0, 5): {}, geom.Pt3(10, 0, 5): {}, geom.Pt3(11, 0, 5): {}, geom.Pt3(12, 0, 5): {}, geom.Pt3(0, 0, 6): {}, geom.Pt3(1, 0, 6): {}, geom.Pt3(2, 0, 6): {}, geom.Pt3(3, 0, 6): {}, geom.Pt3(4, 0, 6): {}, geom.Pt3(5, 0, 6): {}, geom.Pt3(6, 0, 6): {}, geom.Pt3(7, 0, 6): {}, geom.Pt3(8, 0, 6): {}, geom.Pt3(9, 0, 6): {}, geom.Pt3(10, 0, 6): {}, geom.Pt3(11, 0, 6): {}, geom.Pt3(12, 0, 6): {}, geom.Pt3(0, 0, 7): {}, geom.Pt3(1, 0, 7): {}, geom.Pt3(2, 0, 7): {}, geom.Pt3(3, 0, 7): {}, geom.Pt3(4, 0, 7): {}, geom.Pt3(5, 0, 7): {}, geom.Pt3(6, 0, 7): {}, geom.Pt3(7, 0, 7): {}, geom.Pt3(8, 0, 7): {}, geom.Pt3(9, 0, 7): {}, geom.Pt3(10, 0, 7): {}, geom.Pt3(11, 0, 7): {}, geom.Pt3(12, 0, 7): {}, geom.Pt3(0, 0, 8): {}, geom.Pt3(1, 0, 8): {}, geom.Pt3(2, 0, 8): {}, geom.Pt3(3, 0, 8): {}, geom.Pt3(4, 0, 8): {}, geom.Pt3(5, 0, 8): {}, geom.Pt3(6, 0, 8): {}, geom.Pt3(7, 0, 8): {}, geom.Pt3(8, 0, 8): {}, geom.Pt3(9, 0, 8): {}, geom.Pt3(10, 0, 8): {}, geom.Pt3(0, 0, 9): {}, geom.Pt3(1, 0, 9): {}, geom.Pt3(2, 0, 9): {}, geom.Pt3(3, 0, 9): {}, geom.Pt3(4, 0, 9): {}, geom.Pt3(5, 0, 9): {}, geom.Pt3(6, 0, 9): {}, geom.Pt3(7, 0, 9): {}, geom.Pt3(8, 0, 9): {}, geom.Pt3(0, 0, 10): {}, geom.Pt3(1, 0, 10): {}, geom.Pt3(2, 0, 10): {}, geom.Pt3(3, 0, 10): {}, geom.Pt3(4, 0, 10): {}, geom.Pt3(5, 0, 10): {}, geom.Pt3(6, 0, 10): {}, geom.Pt3(0, 0, 11): {}, geom.Pt3(1, 0, 11): {}, geom.Pt3(2, 0, 11): {}, geom.Pt3(3, 0, 11): {}, geom.Pt3(4, 0, 11): {}, geom.Pt3(0, 0, 12): {}, geom.Pt3(1, 0, 12): {}, geom.Pt3(2, 0, 12): {}, geom.Pt3(0, 0, 13): {}, }, }, &Awakeman{ CameraID: "game_camera", ToastID: "toast", Sprite: engine.Sprite{ Actor: engine.Actor{ CollisionDomain: "level_1", Pos: geom.Pt3(100, -64, 100), Bounds: geom.Box{ Min: geom.Pt3(-4, -15, -1), Max: geom.Pt3(4, 1, 1), }, }, DrawOffset: image.Pt(-5, -15), Sheet: engine.Sheet{ AnimDefs: map[string]*engine.AnimDef{ "idle_left": {Steps: []engine.AnimStep{ {Cell: 1, Duration: 60}, }}, "idle_right": {Steps: []engine.AnimStep{ {Cell: 0, Duration: 60}, }}, "run_left": {Steps: []engine.AnimStep{ {Cell: 14, Duration: 3}, {Cell: 15, Duration: 5}, {Cell: 16, Duration: 3}, {Cell: 17, Duration: 3}, }}, "run_right": {Steps: []engine.AnimStep{ {Cell: 10, Duration: 3}, {Cell: 11, Duration: 5}, {Cell: 12, Duration: 3}, {Cell: 13, Duration: 3}, }}, "run_vert": {Steps: []engine.AnimStep{ {Cell: 18, Duration: 3}, {Cell: 19, Duration: 5}, {Cell: 20, Duration: 3}, {Cell: 21, Duration: 3}, {Cell: 22, Duration: 3}, {Cell: 23, Duration: 5}, {Cell: 24, Duration: 3}, {Cell: 25, Duration: 3}, }}, "walk_left": {Steps: []engine.AnimStep{ {Cell: 2, Duration: 6}, {Cell: 3, Duration: 6}, {Cell: 4, Duration: 6}, {Cell: 5, Duration: 6}, }}, "walk_right": {Steps: []engine.AnimStep{ {Cell: 6, Duration: 6}, {Cell: 7, Duration: 6}, {Cell: 8, Duration: 6}, {Cell: 9, Duration: 6}, }}, }, CellSize: image.Pt(10, 16), Src: engine.ImageRef{Path: "assets/aw.png"}, }, }, }, ), } }