ichigo/engine
2021-09-07 13:28:44 +10:00
..
actor.go Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
anim.go anim overhaul, again 2021-09-02 11:53:04 +10:00
asset.go use filepath.Base 2021-08-26 11:38:55 +10:00
billboard.go Transform now responsible for concat 2021-09-03 10:08:56 +10:00
box.go Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
camera.go Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
debug.go progress on isometric 2021-09-02 15:55:38 +10:00
fill.go more transforms; fix first update-ordering crash :-) 2021-09-01 09:48:01 +10:00
game.go Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
imageref.go fix tree indentation 2021-09-03 09:13:12 +10:00
interface.go Transform now responsible for concat 2021-09-03 10:08:56 +10:00
matrix.go Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
misc.go progress on isometric 2021-09-02 15:55:38 +10:00
parallax.go Transform now responsible for concat 2021-09-03 10:08:56 +10:00
point.go Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
prisms.go Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
projection.go Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
repl.go fix tree indentation 2021-09-03 09:13:12 +10:00
scene.go a nicer solution :) 2021-09-01 13:28:07 +10:00
sheet.go light renaming and 3 space stuff 2021-09-02 13:42:44 +10:00
solid.go collider now collides with boxes 2021-09-02 20:17:45 +10:00
sprite.go projection.go, delete crap 2021-09-07 13:14:42 +10:00
tiles.go Transform now responsible for concat 2021-09-03 10:08:56 +10:00
transform.go projection.go, delete crap 2021-09-07 13:14:42 +10:00
walls.go Transform now responsible for concat 2021-09-03 10:08:56 +10:00