97 lines
2.5 KiB
Go
97 lines
2.5 KiB
Go
package main
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import (
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"embed"
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_ "image/png"
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"log"
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"drjosh.dev/gurgle/engine"
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"github.com/hajimehoshi/ebiten/v2"
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)
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const screenWidth, screenHeight = 320, 240
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//go:embed assets
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var assets embed.FS
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func main() {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("TODO")
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engine.AssetFS = assets
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engine.AnimDefs = map[string]*engine.AnimDef{
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"green_tiles": {
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Frames: []engine.AnimFrame{
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{Frame: 0, Duration: 16},
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{Frame: 1, Duration: 16},
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{Frame: 2, Duration: 16},
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},
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},
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"red_tiles": {
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Frames: []engine.AnimFrame{
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{Frame: 3, Duration: 12},
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{Frame: 4, Duration: 12},
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{Frame: 5, Duration: 12},
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{Frame: 6, Duration: 12},
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},
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},
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}
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staticTiles := [][]engine.StaticTile{
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{0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3},
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}
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tiles := make([][]engine.Tile, len(staticTiles))
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for j, row := range staticTiles {
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tiles[j] = make([]engine.Tile, len(row))
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for i, t := range row {
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tiles[j][i] = t
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}
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}
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tiles[4][5] = &engine.AnimatedTile{
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AnimRef: engine.AnimRef{Key: "green_tiles"},
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}
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tiles[6][7] = &engine.AnimatedTile{
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AnimRef: engine.AnimRef{Key: "red_tiles"},
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}
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game := &engine.Game{
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ScreenHeight: screenHeight,
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ScreenWidth: screenWidth,
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Scene: &engine.Scene{
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ID: "root",
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Components: []interface{}{
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&engine.GobDumper{
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KeyCombo: []ebiten.Key{ebiten.KeyControl, ebiten.KeyD},
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},
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&engine.Tilemap{
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ID: "terrain",
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Map: tiles,
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Src: engine.ImageRef{Path: "assets/boxes.png"},
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TileSize: 16,
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},
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engine.PerfDisplay{},
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},
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},
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}
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game.Build()
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if err := ebiten.RunGame(game); err != nil {
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log.Fatalf("Game error: %v", err)
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}
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}
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