ichigo/engine
2021-09-01 12:12:25 +10:00
..
actor.go sets of interface{}, lol 2021-08-30 15:03:22 +10:00
anim.go more transforms; fix first update-ordering crash :-) 2021-09-01 09:48:01 +10:00
animref.go comment 2021-08-31 16:23:37 +10:00
asset.go use filepath.Base 2021-08-26 11:38:55 +10:00
billboard.go improved parallax implementation 2021-09-01 10:27:13 +10:00
camera.go reimplement camera constraint 2021-09-01 12:07:49 +10:00
debug.go more transforms; fix first update-ordering crash :-) 2021-09-01 09:48:01 +10:00
fill.go more transforms; fix first update-ordering crash :-) 2021-09-01 09:48:01 +10:00
game.go reimplement camera constraint 2021-09-01 12:07:49 +10:00
imageref.go comments 2021-08-26 11:35:15 +10:00
interface.go back to previous way of doing camera 2021-09-01 10:36:39 +10:00
iso.go honesty 2021-08-31 15:22:44 +10:00
misc.go improved parallax implementation 2021-09-01 10:27:13 +10:00
parallax.go comments 2021-09-01 12:12:25 +10:00
repl.go comment 2021-08-31 20:26:20 +10:00
scene.go move sceneref into scene.go 2021-09-01 12:10:41 +10:00
sheet.go Prepare returns error 2021-08-27 14:52:24 +10:00
solid.go game does everything: updates 2021-09-01 09:17:08 +10:00
sprite.go more transforms; fix first update-ordering crash :-) 2021-09-01 09:48:01 +10:00
tiles.go more transforms; fix first update-ordering crash :-) 2021-09-01 09:48:01 +10:00
walls.go tweaks 2021-09-01 09:55:18 +10:00