ichigo/engine/sprite.go

58 lines
1 KiB
Go

package engine
import (
"encoding/gob"
"image"
"github.com/hajimehoshi/ebiten/v2"
)
// Ensure Sprite satisfies interfaces.
var _ interface {
Drawer
Scanner
Transformer
Updater
} = &Sprite{}
func init() {
gob.Register(&Sprite{})
}
// Sprite combines an Actor with the ability to Draw from a single spritesheet.
type Sprite struct {
Actor Actor
FrameOffset image.Point
Hidden
Sheet Sheet
ZOrder
anim *Anim
}
func (s *Sprite) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
screen.DrawImage(s.Sheet.SubImage(s.anim.CurrentFrame()), opts)
}
func (s *Sprite) Scan() []interface{} {
return []interface{}{
&s.Actor,
&s.Sheet,
}
}
func (s *Sprite) SetAnim(a *Anim) {
if s.anim != a {
a.Reset()
}
s.anim = a
}
func (s *Sprite) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(float2(s.Actor.Pos.Add(s.FrameOffset)))
return opts
}
// anim can change a bit so we don't tell Game about it, but that means it must
// be updated here.
func (s *Sprite) Update() error { return s.anim.Update() }