ichigo/engine/sheet.go
2021-09-22 15:55:38 +10:00

59 lines
1.5 KiB
Go

package engine
import (
"image"
"drjosh.dev/gurgle/geom"
"github.com/hajimehoshi/ebiten/v2"
)
var _ interface {
Prepper
Scanner
} = &Sheet{}
// Sheet handles images that consist of a grid of equally sized regions
// (cells) and can produce subimages for the cell at an index. This is useful
// for various applications such as sprite animation and tile maps. Additionally
// each sheet carries a collection of animations that use the sheet.
type Sheet struct {
AnimDefs map[string]*AnimDef
CellSize image.Point
Src ImageRef
w int // width as measured in number of cells
}
// NewAnim returns a new Anim for the given key, or nil if not found in
// AnimDefs.
func (s *Sheet) NewAnim(key string) *Anim {
return s.AnimDefs[key].NewAnim()
}
// NewAnims returns a new Anim for every AnimDef in the AnimDefs map.
func (s *Sheet) NewAnims() map[string]*Anim {
m := make(map[string]*Anim, len(s.AnimDefs))
for k, d := range s.AnimDefs {
m[k] = d.NewAnim()
}
return m
}
// Prepare computes the width of the image (in cells).
func (s *Sheet) Prepare(*Game) error {
s.w, _ = s.Src.Image().Size()
s.w /= s.CellSize.X
return nil
}
// Scan visits &s.Src.
func (s *Sheet) Scan(visit func(interface{}) error) error {
return visit(&s.Src)
}
// SubImage returns an *ebiten.Image corresponding to the given cell index.
func (s *Sheet) SubImage(i int) *ebiten.Image {
p := geom.CMul(image.Pt(i%s.w, i/s.w), s.CellSize)
r := image.Rectangle{p, p.Add(s.CellSize)}
return s.Src.Image().SubImage(r).(*ebiten.Image)
}