actor.go
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
anim.go
|
anim overhaul, again
|
2021-09-02 11:53:04 +10:00 |
asset.go
|
use filepath.Base
|
2021-08-26 11:38:55 +10:00 |
billboard.go
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
box.go
|
prism collism
|
2021-09-08 17:08:21 +10:00 |
camera.go
|
clean up projection from camera
|
2021-09-07 14:18:09 +10:00 |
debug.go
|
progress on isometric
|
2021-09-02 15:55:38 +10:00 |
game.go
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
imageref.go
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
interface.go
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
matrix.go
|
matrices, etc
|
2021-09-07 17:10:26 +10:00 |
misc.go
|
good enough for now
|
2021-09-08 17:43:15 +10:00 |
parallax.go
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
point.go
|
prism collism
|
2021-09-08 17:08:21 +10:00 |
prisms.go
|
prism collism
|
2021-09-08 17:08:21 +10:00 |
projection.go
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
rational.go
|
stringy
|
2021-09-07 17:16:50 +10:00 |
repl.go
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
scene.go
|
a nicer solution :)
|
2021-09-01 13:28:07 +10:00 |
sheet.go
|
movement, animation, etc
|
2021-09-08 12:24:34 +10:00 |
solid.go
|
collider now collides with boxes
|
2021-09-02 20:17:45 +10:00 |
sprite.go
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
tiles.go
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
walls.go
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |