41 lines
752 B
Go
41 lines
752 B
Go
package engine
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import (
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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)
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const screenShaderSrc = `package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return imageSrc0UnsafeAt(texCoord)
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}
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`
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const depthShaderSrc = `package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return imageSrc0UnsafeAt(texCoord)
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}
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`
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var depthShader, screenShader *ebiten.Shader
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func init() {
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ds, err := ebiten.NewShader([]byte(depthShaderSrc))
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if err != nil {
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log.Fatalf("Compiling depth shader: %v", err)
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}
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depthShader = ds
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ss, err := ebiten.NewShader([]byte(screenShaderSrc))
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if err != nil {
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log.Fatalf("Compiling screen shader: %v", err)
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}
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screenShader = ss
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}
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type DepthBuffer struct {
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Buffer *ebiten.Image
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}
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