ichigo/engine/depth.go
2021-09-09 11:35:59 +10:00

41 lines
752 B
Go

package engine
import (
"log"
"github.com/hajimehoshi/ebiten/v2"
)
const screenShaderSrc = `package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return imageSrc0UnsafeAt(texCoord)
}
`
const depthShaderSrc = `package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return imageSrc0UnsafeAt(texCoord)
}
`
var depthShader, screenShader *ebiten.Shader
func init() {
ds, err := ebiten.NewShader([]byte(depthShaderSrc))
if err != nil {
log.Fatalf("Compiling depth shader: %v", err)
}
depthShader = ds
ss, err := ebiten.NewShader([]byte(screenShaderSrc))
if err != nil {
log.Fatalf("Compiling screen shader: %v", err)
}
screenShader = ss
}
type DepthBuffer struct {
Buffer *ebiten.Image
}