actor.go
|
progress on draw ordering
|
2021-09-10 17:18:20 +10:00 |
anim.go
|
anim overhaul, again
|
2021-09-02 11:53:04 +10:00 |
asset.go
|
use filepath.Base
|
2021-08-26 11:38:55 +10:00 |
billboard.go
|
progress on draw ordering
|
2021-09-10 17:18:20 +10:00 |
camera.go
|
progress on draw ordering
|
2021-09-10 17:18:20 +10:00 |
debug.go
|
comments, cleanups
|
2021-09-11 17:39:52 +10:00 |
fill.go
|
progress on draw ordering
|
2021-09-10 17:18:20 +10:00 |
game.go
|
comments, cleanups
|
2021-09-11 17:39:52 +10:00 |
imageref.go
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
interface.go
|
draw ordering works now
|
2021-09-11 13:00:23 +10:00 |
misc.go
|
draw ordering works now
|
2021-09-11 13:00:23 +10:00 |
parallax.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
prisms.go
|
use PrismTop in draw order decision
|
2021-09-11 17:47:31 +10:00 |
repl.go
|
progress on draw ordering
|
2021-09-10 17:18:20 +10:00 |
scene.go
|
progress on draw ordering
|
2021-09-10 17:18:20 +10:00 |
sheet.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
solid.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
sprite.go
|
comments, cleanups
|
2021-09-11 17:39:52 +10:00 |
tiles.go
|
progress on draw ordering
|
2021-09-10 17:18:20 +10:00 |
walls.go
|
progress on draw ordering
|
2021-09-10 17:18:20 +10:00 |