actor.go
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fix vibration, tweak spritesheet
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2021-08-08 11:46:03 +10:00 |
anim.go
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starting animations on the right foot?
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2021-08-08 11:46:03 +10:00 |
asset.go
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invert logic in AnimRef.Anim
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2021-08-12 04:45:23 +00:00 |
camera.go
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compute zoom bound on prepare
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2021-08-12 05:01:37 +00:00 |
debug.go
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
fill.go
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
game.go
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
interface.go
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
misc.go
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delete GeoMDef - not needed anymore/yet
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2021-08-12 11:48:04 +10:00 |
scene.go
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
solid.go
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it works
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2021-08-08 11:46:03 +10:00 |
sprite.go
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
tiles.go
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |