ichigo/engine/billboard.go
2021-09-21 14:42:18 +10:00

67 lines
1.3 KiB
Go

package engine
import (
"encoding/gob"
"fmt"
"drjosh.dev/gurgle/geom"
"github.com/hajimehoshi/ebiten/v2"
)
// Ensure Billboard satisfies interfaces.
var _ interface {
BoundingBoxer
Identifier
Drawer
Scanner
Transformer
} = &Billboard{}
func init() {
gob.Register(&Billboard{})
}
// Billboard draws an image at a position.
type Billboard struct {
ID
Hides
Pos geom.Int3
Src ImageRef
game *Game
}
// BoundingBox returns a 0-depth box incorporating the image size.
func (b *Billboard) BoundingBox() geom.Box {
sx, sy := b.Src.Image().Size()
return geom.Box{
Min: b.Pos,
Max: b.Pos.Add(geom.Pt3(sx, sy, 0)),
}
}
// Draw draws the image.
func (b *Billboard) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
screen.DrawImage(b.Src.Image(), opts)
}
// Prepare saves the reference to Game.
func (b *Billboard) Prepare(g *Game) error {
b.game = g
return nil
}
// Scan returns a slice containing Src.
func (b *Billboard) Scan() Components { return Components{&b.Src} }
func (b *Billboard) String() string {
return fmt.Sprintf("Billboard@%v", b.Pos)
}
// Transform returns a translation by the projected position.
func (b *Billboard) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(geom.CFloat(
geom.Project(b.game.Projection, b.Pos),
))
return opts
}