ichigo/engine/tiles.go
2021-09-20 14:24:32 +10:00

155 lines
3.5 KiB
Go

package engine
import (
"encoding/gob"
"fmt"
"image"
"io/fs"
"drjosh.dev/gurgle/geom"
"github.com/hajimehoshi/ebiten/v2"
)
// Ensure Tilemap satisfies interfaces.
var _ interface {
Identifier
Collider
Drawer
Hider
Scanner
Transformer
} = &Tilemap{}
// Ensure StaticTile and AnimatedTile satisfy Tile.
var (
_ Tile = StaticTile(0)
_ interface {
Tile
Scanner
} = &AnimatedTile{}
)
func init() {
gob.Register(&AnimatedTile{})
gob.Register(StaticTile(0))
gob.Register(&Tilemap{})
}
// Tilemap renders a grid of rectangular tiles at equal Z position.
type Tilemap struct {
ID
Disables
Hides
Map map[image.Point]Tile // tilespace coordinate -> tile
Ersatz bool // disables collisions ("fake wall")
Offset image.Point // world coordinates
Sheet Sheet
}
// CollidesWith implements Collider.
func (t *Tilemap) CollidesWith(b geom.Box) bool {
if t.Ersatz {
return false
}
// Probe the map at all tilespace coordinates overlapping the rect.
r := b.XY().Sub(t.Offset) // TODO: pretend tilemap is a plane in 3D?
min := geom.CDiv(r.Min, t.Sheet.CellSize)
max := geom.CDiv(r.Max.Sub(image.Pt(1, 1)), t.Sheet.CellSize) // NB: fencepost
for j := min.Y; j <= max.Y; j++ {
for i := min.X; i <= max.X; i++ {
if t.Map[image.Pt(i, j)] != nil {
return true
}
}
}
return false
}
// Draw draws the tilemap.
func (t *Tilemap) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
og := opts.GeoM
for p, tile := range t.Map {
if tile == nil {
continue
}
var mat ebiten.GeoM
mat.Translate(geom.CFloat(geom.CMul(p, t.Sheet.CellSize)))
mat.Concat(og)
opts.GeoM = mat
src := t.Sheet.SubImage(tile.Cell())
screen.DrawImage(src, opts)
}
}
// Load instantiates animations for all AnimatedTiles.
func (t *Tilemap) Load(fs.FS) error {
for _, tile := range t.Map {
at, ok := tile.(*AnimatedTile)
if !ok {
continue
}
at.anim = t.Sheet.NewAnim(at.AnimKey)
if at.anim == nil {
return fmt.Errorf("missing anim %q", at.AnimKey)
}
}
return nil
}
// Scan returns a slice containing Src and all non-nil tiles.
func (t *Tilemap) Scan() []interface{} {
c := make([]interface{}, 1, len(t.Map)+1)
c[0] = &t.Sheet
for _, tile := range t.Map {
c = append(c, tile)
}
return c
}
// Transform returns a translation by t.Offset.
func (t *Tilemap) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(geom.CFloat(t.Offset))
return opts
}
// TileAt returns the tile present at the given world coordinate.
func (t *Tilemap) TileAt(wc image.Point) Tile {
return t.Map[geom.CDiv(wc.Sub(t.Offset), t.Sheet.CellSize)]
}
// SetTileAt sets the tile at the given world coordinate.
func (t *Tilemap) SetTileAt(wc image.Point, tile Tile) {
t.Map[geom.CDiv(wc.Sub(t.Offset), t.Sheet.CellSize)] = tile
}
// TileBounds returns a rectangle describing the tile boundary for the tile
// at the given world coordinate.
func (t *Tilemap) TileBounds(wc image.Point) image.Rectangle {
p := geom.CMul(geom.CDiv(wc.Sub(t.Offset), t.Sheet.CellSize), t.Sheet.CellSize).Add(t.Offset)
return image.Rectangle{p, p.Add(t.Sheet.CellSize)}
}
// Tile is the interface needed by Tilemap.
type Tile interface {
Cell() int
}
// StaticTile returns a fixed tile index.
type StaticTile int
func (s StaticTile) Cell() int { return int(s) }
// AnimatedTile uses an Anim to choose a tile index.
type AnimatedTile struct {
AnimKey string
anim *Anim
}
func (a *AnimatedTile) Cell() int { return a.anim.Cell() }
// Scan returns a.anim.
func (a *AnimatedTile) Scan() []interface{} { return []interface{}{a.anim} }