ichigo/engine
2021-09-08 10:00:37 +10:00
..
actor.go abolish transform 2021-09-07 14:00:50 +10:00
anim.go anim overhaul, again 2021-09-02 11:53:04 +10:00
asset.go use filepath.Base 2021-08-26 11:38:55 +10:00
billboard.go abolish transform 2021-09-07 14:00:50 +10:00
box.go walking around on hexagons 2021-09-07 20:45:04 +10:00
camera.go clean up projection from camera 2021-09-07 14:18:09 +10:00
debug.go progress on isometric 2021-09-02 15:55:38 +10:00
fill.go more transforms; fix first update-ordering crash :-) 2021-09-01 09:48:01 +10:00
game.go abolish transform 2021-09-07 14:00:50 +10:00
imageref.go fix tree indentation 2021-09-03 09:13:12 +10:00
interface.go abolish transform 2021-09-07 14:00:50 +10:00
matrix.go matrices, etc 2021-09-07 17:10:26 +10:00
misc.go progress on isometric 2021-09-02 15:55:38 +10:00
parallax.go abolish transform 2021-09-07 14:00:50 +10:00
point.go Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
prisms.go cleanups 2021-09-08 10:00:37 +10:00
projection.go abolish transform 2021-09-07 14:00:50 +10:00
rational.go stringy 2021-09-07 17:16:50 +10:00
repl.go fix tree indentation 2021-09-03 09:13:12 +10:00
scene.go a nicer solution :) 2021-09-01 13:28:07 +10:00
sheet.go light renaming and 3 space stuff 2021-09-02 13:42:44 +10:00
solid.go collider now collides with boxes 2021-09-02 20:17:45 +10:00
sprite.go abolish transform 2021-09-07 14:00:50 +10:00
tiles.go abolish transform 2021-09-07 14:00:50 +10:00
walls.go abolish transform 2021-09-07 14:00:50 +10:00