actor.go
|
query takes ids; game has an id
|
2021-08-28 18:14:37 +10:00 |
anim.go
|
how to load from a file
|
2021-08-25 15:04:38 +10:00 |
animref.go
|
interface checks like this
|
2021-08-27 11:49:11 +10:00 |
asset.go
|
use filepath.Base
|
2021-08-26 11:38:55 +10:00 |
billboard.go
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |
camera.go
|
invert camera-scene relationship
|
2021-08-28 18:07:53 +10:00 |
debug.go
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |
fill.go
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |
game.go
|
query takes ids; game has an id
|
2021-08-28 18:14:37 +10:00 |
imageref.go
|
comments
|
2021-08-26 11:35:15 +10:00 |
interface.go
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |
misc.go
|
comment
|
2021-08-28 17:51:31 +10:00 |
repl.go
|
fix crash on usages
|
2021-08-28 18:16:36 +10:00 |
scene.go
|
invert camera-scene relationship
|
2021-08-28 18:07:53 +10:00 |
sceneref.go
|
Prepare returns error
|
2021-08-27 14:52:24 +10:00 |
sheet.go
|
Prepare returns error
|
2021-08-27 14:52:24 +10:00 |
solid.go
|
how to load from a file
|
2021-08-25 15:04:38 +10:00 |
sprite.go
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |
tiles.go
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |
walls.go
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |