126 lines
5.3 KiB
Go
126 lines
5.3 KiB
Go
package main
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import (
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"embed"
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"fmt"
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"image"
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_ "image/png"
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"log"
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"drjosh.dev/gurgle/engine"
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"github.com/hajimehoshi/ebiten/v2"
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)
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const screenWidth, screenHeight = 320, 240
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//go:embed assets
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var assets embed.FS
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func main() {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("TODO")
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engine.AssetFS = assets
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engine.AnimDefs = map[string]*engine.AnimDef{
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"green_tiles": {
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Frames: []engine.AnimFrame{
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{Frame: 0, Duration: 16},
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{Frame: 1, Duration: 16},
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{Frame: 2, Duration: 16},
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},
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},
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"red_tiles": {
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Frames: []engine.AnimFrame{
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{Frame: 3, Duration: 12},
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{Frame: 4, Duration: 12},
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{Frame: 5, Duration: 12},
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{Frame: 6, Duration: 12},
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},
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},
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}
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tiles := [][]engine.Tile{
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{engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9)},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8)},
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{engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7)},
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{engine.StaticTile(9), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(9)},
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}
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level1 := &engine.Scene{
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ID: "level_1",
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Components: []interface{}{
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&engine.Tilemap{
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ID: "terrain",
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Map: tiles,
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Src: engine.ImageRef{Path: "assets/boxes.png"},
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TileSize: 16,
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ZPos: 0,
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},
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&engine.SolidRect{
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ID: "ceiling",
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Rect: image.Rect(0, -1, 320, 0),
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},
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&engine.SolidRect{
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ID: "left_wall",
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Rect: image.Rect(-1, 0, 0, 240),
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},
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&engine.SolidRect{
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ID: "right_wall",
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Rect: image.Rect(320, 0, 321, 240),
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},
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/*&engine.SolidRect{
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ID: "ground",
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Rect: image.Rect(0, 192, 320, 240),
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},*/
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&engine.Actor{
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ID: "protagonist",
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Position: image.Pt(100, 100),
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Size: image.Pt(16, 16),
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ZPos: 1,
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},
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},
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}
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// TODO: something better...
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for j, row := range tiles {
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for i, tile := range row {
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if tile != nil {
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level1.Components = append(level1.Components, &engine.SolidRect{
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ID: engine.ID(fmt.Sprintf("tile_%d_%d", j, i)),
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Rect: image.Rect(i*16, j*16, (i+1)*16, (j+1)*16),
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})
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}
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}
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}
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game := &engine.Game{
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ScreenHeight: screenHeight,
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ScreenWidth: screenWidth,
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Scene: &engine.Scene{
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ID: "root",
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Components: []interface{}{
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&engine.GobDumper{
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KeyCombo: []ebiten.Key{ebiten.KeyControl, ebiten.KeyD},
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},
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level1,
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engine.PerfDisplay{},
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},
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},
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}
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game.Build()
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if err := ebiten.RunGame(game); err != nil {
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log.Fatalf("Game error: %v", err)
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}
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}
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