25 lines
592 B
Go
25 lines
592 B
Go
package engine
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import "github.com/hajimehoshi/ebiten/v2"
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// Game implements the ebiten methods using a collection of components.
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type Game struct {
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ScreenWidth int
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ScreenHeight int
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Scene *Scene
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}
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// Draw draws the entire thing.
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func (g *Game) Draw(screen *ebiten.Image) {
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g.Scene.Draw(screen, ebiten.GeoM{})
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}
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// Layout returns the configured screen width/height.
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func (g *Game) Layout(outsideWidth, outsideHeight int) (w, h int) {
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return g.ScreenWidth, g.ScreenHeight
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}
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// Update just passes the call onto Layers.
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func (g *Game) Update() error {
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return g.Scene.Update()
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}
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