ichigo/engine/drawlist.go

71 lines
1.7 KiB
Go

package engine
import "github.com/hajimehoshi/ebiten/v2"
var _ Drawer = tombstone{}
type tombstone struct{}
func (tombstone) Draw(*ebiten.Image, *ebiten.DrawImageOptions) {}
func (tombstone) DrawAfter(x Drawer) bool { return x != tombstone{} }
func (tombstone) DrawBefore(Drawer) bool { return false }
type drawList struct {
list []Drawer
rev map[Drawer]int
}
func (d drawList) Less(i, j int) bool {
// Deal with tombstones first, in case anything else thinks it
// needs to go last.
if d.list[i] == (tombstone{}) {
return false
}
if d.list[j] == (tombstone{}) {
return true
}
// Common logic for known interfaces (BoundingBoxer, ZPositioner), to
// simplify Draw{Before,After} implementations.
switch x := d.list[i].(type) {
case BoundingBoxer:
xb := x.BoundingBox()
switch y := d.list[j].(type) {
case BoundingBoxer:
yb := y.BoundingBox()
if xb.Min.Z >= yb.Max.Z { // x is in front of y
return false
}
if xb.Max.Z <= yb.Min.Z { // x is behind y
return true
}
if xb.Max.Y <= yb.Min.Y { // x is above y
return false
}
if xb.Min.Y >= yb.Max.Y { // x is below y
return true
}
case ZPositioner:
return xb.Max.Z < y.ZPos() // x is before y
}
case ZPositioner:
switch y := d.list[j].(type) {
case BoundingBoxer:
return x.ZPos() < y.BoundingBox().Min.Z
case ZPositioner:
return x.ZPos() < y.ZPos()
}
}
// Fallback case: ask the components themselves
return d.list[i].DrawBefore(d.list[j]) || d.list[j].DrawAfter(d.list[i])
}
func (d drawList) Len() int { return len(d.list) }
func (d drawList) Swap(i, j int) {
d.rev[d.list[i]], d.rev[d.list[j]] = j, i
d.list[i], d.list[j] = d.list[j], d.list[i]
}