ichigo/game.go
Josh Deprez f370324147 yes
2021-08-08 11:46:03 +10:00

55 lines
979 B
Go

package main
import (
"fmt"
"log"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
const screenWidth, screenHeight = 320, 240
type updater interface {
Update() error
}
type drawer interface {
Draw(*ebiten.Image)
}
type game struct {
components []interface{}
}
func (g *game) Update() error {
for _, c := range g.components {
if u, ok := c.(updater); ok {
if err := u.Update(); err != nil {
return err
}
}
}
return nil
}
func (g *game) Draw(screen *ebiten.Image) {
for _, c := range g.components {
if d, ok := c.(drawer); ok {
d.Draw(screen)
}
}
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
}
func (g *game) Layout(outsideWidth, outsideHeight int) (w, h int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("ebiten")
if err := ebiten.RunGame(&game{}); err != nil {
log.Fatal(err)
}
}