actor.go
|
leap-before-look-then-undo
|
2021-09-04 16:28:33 +10:00 |
anim.go
|
anim overhaul, again
|
2021-09-02 11:53:04 +10:00 |
asset.go
|
use filepath.Base
|
2021-08-26 11:38:55 +10:00 |
billboard.go
|
Transform now responsible for concat
|
2021-09-03 10:08:56 +10:00 |
box.go
|
collider now collides with boxes
|
2021-09-02 20:17:45 +10:00 |
camera.go
|
camera point at Point3
|
2021-09-03 10:30:14 +10:00 |
debug.go
|
progress on isometric
|
2021-09-02 15:55:38 +10:00 |
game.go
|
Transform now responsible for concat
|
2021-09-03 10:08:56 +10:00 |
imageref.go
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
interface.go
|
Transform now responsible for concat
|
2021-09-03 10:08:56 +10:00 |
iso.go
|
cleanup dead comment
|
2021-09-03 17:06:46 +10:00 |
misc.go
|
progress on isometric
|
2021-09-02 15:55:38 +10:00 |
parallax.go
|
Transform now responsible for concat
|
2021-09-03 10:08:56 +10:00 |
point.go
|
tweaks
|
2021-09-04 12:51:51 +10:00 |
repl.go
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
scene.go
|
a nicer solution :)
|
2021-09-01 13:28:07 +10:00 |
sheet.go
|
light renaming and 3 space stuff
|
2021-09-02 13:42:44 +10:00 |
solid.go
|
collider now collides with boxes
|
2021-09-02 20:17:45 +10:00 |
sprite.go
|
apply isoprojection in Sprite
|
2021-09-03 10:24:16 +10:00 |
tiles.go
|
Transform now responsible for concat
|
2021-09-03 10:08:56 +10:00 |
transform.go
|
WIP: opts -> transform
|
2021-09-03 09:42:50 +10:00 |
walls.go
|
Transform now responsible for concat
|
2021-09-03 10:08:56 +10:00 |