2021-07-23 13:12:54 +10:00
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package main
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import (
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2021-07-25 14:15:39 +10:00
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"embed"
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"image"
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_ "image/png"
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2021-07-23 13:12:54 +10:00
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"log"
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"drjosh.dev/gurgle/engine"
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"github.com/hajimehoshi/ebiten/v2"
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)
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const screenWidth, screenHeight = 320, 240
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2021-07-26 21:19:12 +10:00
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//go:embed assets
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2021-07-25 14:15:39 +10:00
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var assets embed.FS
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2021-07-23 13:12:54 +10:00
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func main() {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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2021-07-25 14:15:39 +10:00
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ebiten.SetWindowTitle("TODO")
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2021-07-29 14:19:47 +10:00
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boxesFile, err := assets.Open("assets/boxes.png")
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if err != nil {
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log.Fatalf("Couldn't open asset: %v", err)
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}
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boxesPNG, _, err := image.Decode(boxesFile)
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if err != nil {
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log.Fatalf("Couldn't decode asset: %v", err)
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}
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boxesFile.Close()
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2021-07-25 15:03:10 +10:00
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2021-07-29 15:11:56 +10:00
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staticTiles := [][]engine.StaticTile{
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2021-07-29 15:09:00 +10:00
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{0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3},
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}
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tiles := make([][]engine.Tile, len(staticTiles))
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for j := range staticTiles {
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tiles[j] = make([]engine.Tile, len(staticTiles[j]))
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for i := range staticTiles[j] {
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2021-07-29 15:11:56 +10:00
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tiles[j][i] = staticTiles[j][i]
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2021-07-29 15:09:00 +10:00
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}
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}
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2021-07-29 15:29:26 +10:00
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tiles[3][5] = &engine.AnimatedTile{
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AnimDef: []engine.TileAnimFrameDef{
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{Tile: 0, DurationTicks: 15},
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{Tile: 1, DurationTicks: 15},
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{Tile: 2, DurationTicks: 15},
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{Tile: 3, DurationTicks: 15},
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{Tile: 4, DurationTicks: 15},
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{Tile: 5, DurationTicks: 15},
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{Tile: 6, DurationTicks: 15},
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{Tile: 7, DurationTicks: 15},
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{Tile: 8, DurationTicks: 15},
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{Tile: 9, DurationTicks: 15},
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},
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}
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2021-07-29 15:09:00 +10:00
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tilemap := &engine.Tilemap{
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Map: tiles,
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2021-07-25 14:15:39 +10:00
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Src: ebiten.NewImageFromImage(boxesPNG),
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TileSize: 16,
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}
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2021-07-30 14:17:40 +10:00
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components := []interface{}{
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tilemap,
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engine.PerfDisplay{},
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}
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2021-07-25 15:03:10 +10:00
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game := &engine.Game{
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2021-07-23 13:12:54 +10:00
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ScreenHeight: screenHeight,
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ScreenWidth: screenWidth,
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2021-07-30 14:25:32 +10:00
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Scene: &engine.Scene{
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2021-07-30 14:17:40 +10:00
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Components: components,
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2021-07-23 13:12:54 +10:00
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},
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2021-07-25 15:03:10 +10:00
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}
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2021-07-30 14:25:32 +10:00
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game.Scene.SetNeedsSort()
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2021-07-25 15:03:10 +10:00
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if err := ebiten.RunGame(game); err != nil {
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2021-07-23 14:59:49 +10:00
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log.Fatalf("Game error: %v", err)
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2021-07-23 13:12:54 +10:00
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}
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}
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