ichigo/engine/drawdfs.go

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package engine
import "github.com/hajimehoshi/ebiten/v2"
var _ interface {
Drawer
DrawManager
Scanner
} = &DrawDFS{}
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// DrawDFS is a DrawLayer that does not add any structure. Components are
// drawn in the order in which they are encountered by a depth-first search
// through the game tree, without any extra sorting based on Z values or
// consideration for DrawOrderer).
type DrawDFS struct {
Components []interface{}
Hides
}
func (d *DrawDFS) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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if d.Hidden() {
return
}
for _, component := range d.Components {
d.draw(component, screen, *opts)
}
}
// exists to satisfy interface
func (DrawDFS) ManagesDrawingSubcomponents() {}
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func (d *DrawDFS) draw(component interface{}, screen *ebiten.Image, opts ebiten.DrawImageOptions) {
// Hidden? stop drawing
if h, ok := component.(Hider); ok && h.Hidden() {
return
}
// Has a transform? apply to opts
if tf, ok := component.(Transformer); ok {
opts = concatOpts(tf.Transform(), opts)
}
// Does it draw itself? Draw
if dr, ok := component.(Drawer); ok {
dr.Draw(screen, &opts)
}
// Is it a DrawManager? return early (don't recurse)
if _, ok := component.(DrawManager); ok {
return
}
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// Has subcomponents? recurse
if sc, ok := component.(Scanner); ok {
for _, ch := range sc.Scan() {
d.draw(ch, screen, opts)
}
}
}
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func (d *DrawDFS) Scan() []interface{} { return d.Components }