ichigo/main.go

130 lines
5.6 KiB
Go
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package main
import (
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"embed"
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"image"
"image/color"
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_ "image/png"
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"log"
"drjosh.dev/gurgle/engine"
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"drjosh.dev/gurgle/game"
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"github.com/hajimehoshi/ebiten/v2"
)
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//go:embed assets
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var assets embed.FS
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func main() {
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ebiten.SetWindowResizable(true)
ebiten.SetWindowSize(640, 480)
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ebiten.SetWindowTitle("TODO")
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// engine.AnimDefs set in game/anims.go
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denseTiles := [][]engine.Tile{
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{engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9)},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, nil, nil, nil},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil},
{nil, nil, nil, nil, engine.StaticTile(9), engine.StaticTile(9), engine.StaticTile(9), nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8)},
{engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "red_tiles"}}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), &engine.AnimatedTile{AnimRef: engine.AnimRef{Key: "green_tiles"}}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7)},
{engine.StaticTile(9), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(9)},
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}
tiles := make(map[image.Point]engine.Tile)
for j, row := range denseTiles {
for i, tile := range row {
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if tile == nil {
continue
}
tiles[image.Pt(i, j)] = tile
}
}
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level1 := &engine.Scene{
ID: "level_1",
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Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
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Components: []interface{}{
&engine.Fill{
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Color: color.Gray{100},
ZOrder: 0,
},
&engine.Image{
ID: "bg_image",
Parallax: 0.5,
ZOrder: 1,
Pos: image.Pt(-160, -120),
Src: engine.ImageRef{Path: "assets/space.png"},
},
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&engine.Tilemap{
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ID: "terrain",
ZOrder: 2,
Map: tiles,
Src: engine.ImageRef{Path: "assets/boxes.png"},
TileSize: 16,
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},
&engine.SolidRect{
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ID: "ceiling",
Bounds: engine.Bounds(image.Rect(0, -1, 320, 0)),
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},
&engine.SolidRect{
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ID: "left_wall",
Bounds: engine.Bounds(image.Rect(-1, 0, 0, 240)),
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},
&engine.SolidRect{
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ID: "right_wall",
Bounds: engine.Bounds(image.Rect(320, 0, 321, 240)),
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},
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&game.Awakeman{
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CameraID: "game_camera",
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Sprite: engine.Sprite{
ID: "awakeman",
Actor: engine.Actor{
CollisionDomain: "level_1",
Pos: image.Pt(100, 100),
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Size: image.Pt(8, 16),
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},
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ZOrder: 3,
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FrameOffset: image.Pt(-1, 0),
FrameSize: image.Pt(10, 16),
Src: engine.ImageRef{Path: "assets/aw.png"},
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},
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},
},
}
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game := &engine.Game{
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ScreenHeight: 240,
ScreenWidth: 320,
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Root: &engine.Scene{
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ID: "root",
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Components: []interface{}{
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&engine.GobDumper{
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KeyCombo: []ebiten.Key{ebiten.KeyControl, ebiten.KeyD},
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},
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&engine.Camera{
ID: "game_camera",
Scene: level1,
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},
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engine.PerfDisplay{},
},
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},
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}
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if err := game.Load(assets); err != nil {
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log.Fatalf("Loading error: %v", err)
}
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game.Prepare()
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if err := ebiten.RunGame(game); err != nil {
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log.Fatalf("Game error: %v", err)
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}
}