ichigo/game/level1.go

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package game
import (
"image"
"drjosh.dev/gurgle/engine"
"drjosh.dev/gurgle/geom"
)
// Level1 creates the level_1 scene.
func Level1() *engine.Scene {
return &engine.Scene{
ID: "level_1",
Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
Components: []interface{}{
&engine.Parallax{
CameraID: "game_camera",
Child: &engine.Billboard{
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ID: "bg_image",
Pos: geom.Pt3(-160, -120, -1),
Src: engine.ImageRef{Path: "assets/space.png"},
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},
Factor: 0.5,
},
&engine.PrismMap{
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ID: "hexagons",
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PosToWorld: geom.IntMatrix3x4{
// For each tile in the X direction, go right by 24 and
// forward by 8, etc
0: [4]int{24, 0, 0, 0},
1: [4]int{0, 16, 0, 0},
2: [4]int{8, 0, 16, 0},
},
PrismSize: geom.Int3{X: 32, Y: 16, Z: 16},
PrismTop: []image.Point{
{X: 8, Y: 0},
{X: 0, Y: 8},
{X: 8, Y: 16},
{X: 23, Y: 16},
{X: 31, Y: 8},
{X: 23, Y: 0},
},
Sheet: engine.Sheet{
CellSize: image.Pt(32, 32),
Src: engine.ImageRef{Path: "assets/hexprism32.png"},
},
Map: map[geom.Int3]*engine.Prism{
geom.Pt3(11, 0, -6): {},
geom.Pt3(12, 0, -6): {},
geom.Pt3(9, 0, -5): {},
geom.Pt3(10, 0, -5): {},
geom.Pt3(11, 0, -5): {},
geom.Pt3(12, 0, -5): {},
geom.Pt3(7, 0, -4): {},
geom.Pt3(8, 0, -4): {},
geom.Pt3(9, 0, -4): {},
geom.Pt3(10, 0, -4): {},
geom.Pt3(11, 0, -4): {},
geom.Pt3(12, 0, -4): {},
geom.Pt3(5, 0, -3): {},
geom.Pt3(6, 0, -3): {},
geom.Pt3(7, 0, -3): {},
geom.Pt3(8, 0, -3): {},
geom.Pt3(9, 0, -3): {},
geom.Pt3(10, 0, -3): {},
geom.Pt3(11, 0, -3): {},
geom.Pt3(12, 0, -3): {},
geom.Pt3(3, 0, -2): {},
geom.Pt3(4, 0, -2): {},
geom.Pt3(5, 0, -2): {},
geom.Pt3(6, 0, -2): {},
geom.Pt3(7, 0, -2): {},
geom.Pt3(8, 0, -2): {},
geom.Pt3(9, 0, -2): {},
geom.Pt3(10, 0, -2): {},
geom.Pt3(11, 0, -2): {},
geom.Pt3(12, 0, -2): {},
geom.Pt3(1, 0, -1): {},
geom.Pt3(2, 0, -1): {},
geom.Pt3(3, 0, -1): {},
geom.Pt3(4, 0, -1): {},
geom.Pt3(5, 0, -1): {},
geom.Pt3(6, 0, -1): {},
geom.Pt3(7, 0, -1): {},
geom.Pt3(8, 0, -1): {},
geom.Pt3(9, 0, -1): {},
geom.Pt3(10, 0, -1): {},
geom.Pt3(11, 0, -1): {},
geom.Pt3(12, 0, -1): {},
geom.Pt3(0, 0, 0): {},
geom.Pt3(1, 0, 0): {},
geom.Pt3(2, 0, 0): {},
geom.Pt3(3, 0, 0): {},
geom.Pt3(4, 0, 0): {},
geom.Pt3(5, 0, 0): {},
geom.Pt3(6, 0, 0): {},
geom.Pt3(7, 0, 0): {},
geom.Pt3(8, 0, 0): {},
geom.Pt3(9, 0, 0): {},
geom.Pt3(10, 0, 0): {},
geom.Pt3(11, 0, 0): {},
geom.Pt3(12, 0, 0): {},
geom.Pt3(0, 0, 1): {},
geom.Pt3(1, 0, 1): {},
geom.Pt3(2, 0, 1): {},
geom.Pt3(3, 0, 1): {},
geom.Pt3(4, 0, 1): {},
geom.Pt3(5, 0, 1): {},
geom.Pt3(6, 0, 1): {},
geom.Pt3(7, 0, 1): {},
geom.Pt3(8, 0, 1): {},
geom.Pt3(9, 0, 1): {},
geom.Pt3(10, 0, 1): {},
geom.Pt3(11, 0, 1): {},
geom.Pt3(12, 0, 1): {},
geom.Pt3(0, 0, 2): {},
geom.Pt3(1, 0, 2): {},
geom.Pt3(2, 0, 2): {},
geom.Pt3(3, 0, 2): {},
geom.Pt3(4, 0, 2): {},
geom.Pt3(5, 0, 2): {},
geom.Pt3(6, 0, 2): {},
geom.Pt3(7, 0, 2): {},
geom.Pt3(8, 0, 2): {},
geom.Pt3(9, 0, 2): {},
geom.Pt3(10, 0, 2): {},
geom.Pt3(11, 0, 2): {},
geom.Pt3(12, 0, 2): {},
geom.Pt3(0, 0, 3): {},
geom.Pt3(1, 0, 3): {},
geom.Pt3(2, 0, 3): {},
geom.Pt3(3, 0, 3): {},
geom.Pt3(4, 0, 3): {},
geom.Pt3(5, 0, 3): {},
geom.Pt3(6, 0, 3): {},
geom.Pt3(7, 0, 3): {},
geom.Pt3(8, 0, 3): {},
geom.Pt3(9, 0, 3): {},
geom.Pt3(10, 0, 3): {},
geom.Pt3(11, 0, 3): {},
geom.Pt3(12, 0, 3): {},
geom.Pt3(0, 0, 4): {},
geom.Pt3(1, 0, 4): {},
geom.Pt3(2, 0, 4): {},
geom.Pt3(3, 0, 4): {},
geom.Pt3(4, 0, 4): {},
geom.Pt3(5, 0, 4): {},
geom.Pt3(6, 0, 4): {},
geom.Pt3(7, 0, 4): {},
geom.Pt3(8, 0, 4): {},
geom.Pt3(9, 0, 4): {},
geom.Pt3(10, 0, 4): {},
geom.Pt3(11, 0, 4): {},
geom.Pt3(12, 0, 4): {},
geom.Pt3(0, 0, 5): {},
geom.Pt3(1, 0, 5): {},
geom.Pt3(2, 0, 5): {},
geom.Pt3(3, 0, 5): {},
geom.Pt3(4, 0, 5): {},
geom.Pt3(5, 0, 5): {},
geom.Pt3(6, 0, 5): {},
geom.Pt3(6, -1, 5): {Cell: 1},
geom.Pt3(7, 0, 5): {},
geom.Pt3(8, 0, 5): {},
geom.Pt3(9, 0, 5): {},
geom.Pt3(10, 0, 5): {},
geom.Pt3(11, 0, 5): {},
geom.Pt3(12, 0, 5): {},
geom.Pt3(0, 0, 6): {},
geom.Pt3(1, 0, 6): {},
geom.Pt3(2, 0, 6): {},
geom.Pt3(3, 0, 6): {},
geom.Pt3(4, 0, 6): {},
geom.Pt3(5, 0, 6): {},
geom.Pt3(6, 0, 6): {},
geom.Pt3(7, 0, 6): {},
geom.Pt3(8, 0, 6): {},
geom.Pt3(9, 0, 6): {},
geom.Pt3(10, 0, 6): {},
geom.Pt3(11, 0, 6): {},
geom.Pt3(12, 0, 6): {},
geom.Pt3(0, 0, 7): {},
geom.Pt3(1, 0, 7): {},
geom.Pt3(2, 0, 7): {},
geom.Pt3(3, 0, 7): {},
geom.Pt3(4, 0, 7): {},
geom.Pt3(5, 0, 7): {},
geom.Pt3(6, 0, 7): {},
geom.Pt3(7, 0, 7): {},
geom.Pt3(8, 0, 7): {},
geom.Pt3(9, 0, 7): {},
geom.Pt3(10, 0, 7): {},
geom.Pt3(11, 0, 7): {},
geom.Pt3(12, 0, 7): {},
geom.Pt3(0, 0, 8): {},
geom.Pt3(1, 0, 8): {},
geom.Pt3(2, 0, 8): {},
geom.Pt3(3, 0, 8): {},
geom.Pt3(4, 0, 8): {},
geom.Pt3(5, 0, 8): {},
geom.Pt3(6, 0, 8): {},
geom.Pt3(7, 0, 8): {},
geom.Pt3(8, 0, 8): {},
geom.Pt3(9, 0, 8): {},
geom.Pt3(10, 0, 8): {},
geom.Pt3(0, 0, 9): {},
geom.Pt3(1, 0, 9): {},
geom.Pt3(2, 0, 9): {},
geom.Pt3(3, 0, 9): {},
geom.Pt3(4, 0, 9): {},
geom.Pt3(5, 0, 9): {},
geom.Pt3(6, 0, 9): {},
geom.Pt3(7, 0, 9): {},
geom.Pt3(8, 0, 9): {},
geom.Pt3(0, 0, 10): {},
geom.Pt3(1, 0, 10): {},
geom.Pt3(2, 0, 10): {},
geom.Pt3(3, 0, 10): {},
geom.Pt3(4, 0, 10): {},
geom.Pt3(5, 0, 10): {},
geom.Pt3(6, 0, 10): {},
geom.Pt3(0, 0, 11): {},
geom.Pt3(1, 0, 11): {},
geom.Pt3(2, 0, 11): {},
geom.Pt3(3, 0, 11): {},
geom.Pt3(4, 0, 11): {},
geom.Pt3(0, 0, 12): {},
geom.Pt3(1, 0, 12): {},
geom.Pt3(2, 0, 12): {},
geom.Pt3(0, 0, 13): {},
},
},
&Awakeman{
CameraID: "game_camera",
ToastID: "toast",
Sprite: engine.Sprite{
Actor: engine.Actor{
CollisionDomain: "level_1",
Pos: geom.Pt3(100, -64, 100),
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Bounds: geom.Box{
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Min: geom.Pt3(-4, -15, -1),
Max: geom.Pt3(4, 1, 1),
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},
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},
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DrawOffset: image.Pt(-5, -15),
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Sheet: engine.Sheet{
AnimDefs: map[string]*engine.AnimDef{
"idle_left": {Steps: []engine.AnimStep{
{Cell: 1, Duration: 60},
}},
"idle_right": {Steps: []engine.AnimStep{
{Cell: 0, Duration: 60},
}},
"run_left": {Steps: []engine.AnimStep{
{Cell: 14, Duration: 3},
{Cell: 15, Duration: 5},
{Cell: 16, Duration: 3},
{Cell: 17, Duration: 3},
}},
"run_right": {Steps: []engine.AnimStep{
{Cell: 10, Duration: 3},
{Cell: 11, Duration: 5},
{Cell: 12, Duration: 3},
{Cell: 13, Duration: 3},
}},
"run_vert": {Steps: []engine.AnimStep{
{Cell: 18, Duration: 3},
{Cell: 19, Duration: 5},
{Cell: 20, Duration: 3},
{Cell: 21, Duration: 3},
{Cell: 22, Duration: 3},
{Cell: 23, Duration: 5},
{Cell: 24, Duration: 3},
{Cell: 25, Duration: 3},
}},
"walk_left": {Steps: []engine.AnimStep{
{Cell: 2, Duration: 6},
{Cell: 3, Duration: 6},
{Cell: 4, Duration: 6},
{Cell: 5, Duration: 6},
}},
"walk_right": {Steps: []engine.AnimStep{
{Cell: 6, Duration: 6},
{Cell: 7, Duration: 6},
{Cell: 8, Duration: 6},
{Cell: 9, Duration: 6},
}},
},
CellSize: image.Pt(10, 16),
Src: engine.ImageRef{Path: "assets/aw.png"},
},
},
},
},
}
}