2021-09-16 14:38:21 +10:00
|
|
|
package game
|
|
|
|
|
|
|
|
import (
|
2021-09-17 11:13:39 +10:00
|
|
|
"fmt"
|
2021-09-16 15:07:14 +10:00
|
|
|
"image"
|
2021-09-16 14:53:23 +10:00
|
|
|
"math/rand"
|
|
|
|
|
2021-09-16 14:38:21 +10:00
|
|
|
"drjosh.dev/gurgle/engine"
|
2021-09-16 15:04:13 +10:00
|
|
|
"drjosh.dev/gurgle/geom"
|
2021-09-16 14:38:21 +10:00
|
|
|
)
|
|
|
|
|
|
|
|
type Bubble struct {
|
|
|
|
Life int
|
|
|
|
Sprite engine.Sprite
|
|
|
|
|
|
|
|
game *engine.Game
|
|
|
|
}
|
|
|
|
|
2021-09-16 15:07:14 +10:00
|
|
|
func NewBubble(pos geom.Int3) *Bubble {
|
|
|
|
return &Bubble{
|
|
|
|
Life: 60,
|
|
|
|
Sprite: engine.Sprite{
|
|
|
|
Actor: engine.Actor{
|
|
|
|
Pos: pos,
|
|
|
|
Bounds: geom.Box{
|
|
|
|
Min: geom.Pt3(-4, -4, -4),
|
|
|
|
Max: geom.Pt3(4, 4, 4),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
DrawOffset: image.Pt(-4, -4),
|
|
|
|
Sheet: engine.Sheet{
|
|
|
|
AnimDefs: map[string]*engine.AnimDef{
|
|
|
|
"bubble": {
|
|
|
|
Steps: []engine.AnimStep{
|
|
|
|
{Cell: 0, Duration: 5},
|
|
|
|
{Cell: 1, Duration: 15},
|
|
|
|
{Cell: 2, Duration: 20},
|
|
|
|
{Cell: 3, Duration: 15},
|
|
|
|
{Cell: 4, Duration: 3},
|
|
|
|
{Cell: 5, Duration: 2},
|
|
|
|
},
|
|
|
|
OneShot: true,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
CellSize: image.Pt(8, 8),
|
|
|
|
Src: engine.ImageRef{Path: "assets/bubble.png"},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-09-16 14:38:21 +10:00
|
|
|
func (b *Bubble) Scan() []interface{} {
|
|
|
|
return []interface{}{&b.Sprite}
|
|
|
|
}
|
|
|
|
|
2021-09-17 11:13:39 +10:00
|
|
|
func (b *Bubble) String() string {
|
|
|
|
return fmt.Sprintf("Bubble@%v", b.Sprite.Actor.Pos)
|
|
|
|
}
|
|
|
|
|
2021-09-16 14:38:21 +10:00
|
|
|
func (b *Bubble) Prepare(g *engine.Game) error {
|
|
|
|
b.game = g
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (b *Bubble) Update() error {
|
|
|
|
b.Life--
|
|
|
|
if b.Life <= 0 {
|
|
|
|
b.game.Unregister(b)
|
|
|
|
}
|
2021-09-17 12:50:29 +10:00
|
|
|
if false { // not using MoveX/MoveY/... because collisions are unnecessary -
|
|
|
|
// this is an effect particle, if it overlaps a solid, who cares
|
|
|
|
b.Sprite.Actor.Pos = b.Sprite.Actor.Pos.Add(geom.Pt3(
|
|
|
|
// --lint:ignore SA4000 one random minus another is not always zero...
|
|
|
|
rand.Intn(3)-1, rand.Intn(2)-1, 0, // rand.Intn(2)-rand.Intn(2),
|
|
|
|
))
|
|
|
|
} else {
|
|
|
|
b.Sprite.Actor.MoveX(float64(rand.Intn(3)-1), nil)
|
|
|
|
b.Sprite.Actor.MoveY(float64(rand.Intn(2)-1), nil)
|
|
|
|
}
|
2021-09-16 14:38:21 +10:00
|
|
|
return nil
|
|
|
|
}
|