fix it again
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97c5939483
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4a7deaca47
3 changed files with 38 additions and 34 deletions
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@ -2,6 +2,8 @@ package engine
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import "github.com/hajimehoshi/ebiten/v2"
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const commonDrawerComparisons = false
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var _ Drawer = tombstone{}
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type tombstone struct{}
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@ -26,6 +28,7 @@ func (d drawList) Less(i, j int) bool {
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return true
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}
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if commonDrawerComparisons {
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// Common logic for known interfaces (BoundingBoxer, ZPositioner), to
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// simplify Draw{Before,After} implementations.
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switch x := d.list[i].(type) {
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@ -58,6 +61,7 @@ func (d drawList) Less(i, j int) bool {
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return x.ZPos() < y.ZPos()
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}
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}
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}
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// Fallback case: ask the components themselves
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return d.list[i].DrawBefore(d.list[j]) || d.list[j].DrawAfter(d.list[i])
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@ -158,7 +158,7 @@ func (p *Prism) DrawAfter(x Drawer) bool {
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case BoundingBoxer:
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xb := x.BoundingBox()
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if false {
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if !commonDrawerComparisons {
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if pb.Max.Z <= xb.Min.Z { // p is behind x
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return false
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}
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@ -185,8 +185,8 @@ func (p *Prism) DrawAfter(x Drawer) bool {
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return true
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}
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//case ZPositioner:
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// return pb.Min.Z > x.ZPos() // p is after x
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case ZPositioner:
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return pb.Min.Z > x.ZPos() // p is after x
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}
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return false
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}
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@ -204,7 +204,7 @@ func (p *Prism) DrawBefore(x Drawer) bool {
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case BoundingBoxer:
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xb := x.BoundingBox()
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if false {
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if !commonDrawerComparisons {
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if pb.Min.Z >= xb.Max.Z { // p is in front of x
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return false
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}
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@ -231,8 +231,8 @@ func (p *Prism) DrawBefore(x Drawer) bool {
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return true
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}
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//case ZPositioner:
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// return pb.Max.Z < x.ZPos() // p is before x
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case ZPositioner:
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return pb.Max.Z < x.ZPos() // p is before x
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}
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return false
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}
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@ -41,7 +41,7 @@ func (s *Sprite) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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// DrawAfter reports if the sprite should be drawn after x.
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func (s *Sprite) DrawAfter(x Drawer) bool {
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if false {
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if !commonDrawerComparisons {
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sb := s.BoundingBox()
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switch x := x.(type) {
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case BoundingBoxer:
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@ -67,7 +67,7 @@ func (s *Sprite) DrawAfter(x Drawer) bool {
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// DrawBefore reports if the sprite should be drawn before x.
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func (s *Sprite) DrawBefore(x Drawer) bool {
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if false {
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if !commonDrawerComparisons {
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sb := s.BoundingBox()
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switch x := x.(type) {
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case BoundingBoxer:
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