good enough for now

This commit is contained in:
Josh Deprez 2021-09-08 17:43:15 +10:00
parent a1abd8ac3c
commit 5c313e8518

View file

@ -116,7 +116,7 @@ func polygonRectOverlap(polygon []image.Point, rect image.Rectangle) bool {
// Walk each edge of polygon. // Walk each edge of polygon.
for i, p := range polygon { for i, p := range polygon {
q := polygon[(i+1)%len(polygon)] q := polygon[(i+1)%len(polygon)]
// Exclude edges that don't overlap the rectangle in any way. // Pretend the edge is a rectangle. Exclude those that don't overlap.
if !rect.Overlaps(image.Rectangle{p, q}.Canon()) { if !rect.Overlaps(image.Rectangle{p, q}.Canon()) {
continue continue
} }
@ -130,17 +130,13 @@ func polygonRectOverlap(polygon []image.Point, rect image.Rectangle) bool {
min := (rect.Min.Y - p.Y) * d.X min := (rect.Min.Y - p.Y) * d.X
max := (rect.Max.Y - p.Y) * d.X max := (rect.Max.Y - p.Y) * d.X
// Test left side of rect // Test left side of rect
//if (rect.Min.X >= p.X || rect.Min.X >= q.X) && (rect.Min.X <= p.X || rect.Min.X <= q.X) {
if t := (rect.Min.X - p.X) * d.Y; min <= t && t < max { if t := (rect.Min.X - p.X) * d.Y; min <= t && t < max {
return true return true
} }
//}
// Test right side of rect // Test right side of rect
//if (rect.Max.X > p.X || rect.Max.X > q.X) && (rect.Max.X <= p.X || rect.Max.X <= q.X) {
if t := (rmax.X - p.X) * d.Y; min <= t && t < max { if t := (rmax.X - p.X) * d.Y; min <= t && t < max {
return true return true
} }
//}
} }
// If the polygon edge is not horizontal, test the top and bottom sides // If the polygon edge is not horizontal, test the top and bottom sides
if d.Y != 0 { if d.Y != 0 {
@ -150,18 +146,14 @@ func polygonRectOverlap(polygon []image.Point, rect image.Rectangle) bool {
min := (rect.Min.X - p.X) * d.Y min := (rect.Min.X - p.X) * d.Y
max := (rect.Max.X - p.X) * d.Y max := (rect.Max.X - p.X) * d.Y
// Test top side of rect // Test top side of rect
//if (rect.Min.Y >= p.Y || rect.Min.Y >= q.Y) && (rect.Min.Y <= p.Y || rect.Min.Y <= q.Y) {
if t := (rect.Min.Y - p.Y) * d.X; min <= t && t < max { if t := (rect.Min.Y - p.Y) * d.X; min <= t && t < max {
return true return true
} }
//}
// Test bottom side of rect // Test bottom side of rect
//if (rect.Max.Y > p.Y || rect.Max.Y > q.Y) && (rect.Max.Y <= p.Y || rect.Max.Y <= q.Y) {
if t := (rmax.Y - p.Y) * d.X; min <= t && t < max { if t := (rmax.Y - p.Y) * d.X; min <= t && t < max {
return true return true
} }
//}
} }
} }
return false return false