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0565ef0b7f
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add some cubes and stuff
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2021-09-02 16:14:30 +10:00 |
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abdb975979
|
progress on isometric
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2021-09-02 15:55:38 +10:00 |
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5116a10303
|
refresh level1 and smol tidyup
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2021-09-02 11:55:16 +10:00 |
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Josh Deprez
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df5afe11c1
|
anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
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Josh Deprez
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66ddcdabf7
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boxen
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2021-09-01 17:14:24 +10:00 |
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Josh Deprez
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a7ef9671f1
|
fix double rate animations
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2021-09-01 13:50:56 +10:00 |
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Josh Deprez
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91785fb6c0
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a nicer solution :)
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2021-09-01 13:28:07 +10:00 |
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Josh Deprez
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7c7fd781d2
|
reimplement camera constraint
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2021-09-01 12:07:49 +10:00 |
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Josh Deprez
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8f495888d9
|
back to previous way of doing camera
|
2021-09-01 10:36:39 +10:00 |
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Josh Deprez
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840847b25b
|
improved parallax implementation
|
2021-09-01 10:27:13 +10:00 |
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Josh Deprez
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3a9109ae20
|
game does everything: updates
|
2021-09-01 09:17:08 +10:00 |
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Josh Deprez
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f3bff2b393
|
give fill a name
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2021-08-31 10:26:44 +10:00 |
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Josh Deprez
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4557f78175
|
tidyups
|
2021-08-30 15:53:39 +10:00 |
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Josh Deprez
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65174fff33
|
tweak gravity, fix wasm
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2021-08-28 20:32:03 +10:00 |
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Josh Deprez
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3452a32ddb
|
invert camera-scene relationship
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2021-08-28 18:07:53 +10:00 |
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Josh Deprez
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6f3c6c88c0
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |
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cf34a7785c
|
Prepare returns error
|
2021-08-27 14:52:24 +10:00 |
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fa58f4d573
|
interface
|
2021-08-27 14:13:55 +10:00 |
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8e1ddae1d9
|
tweaks
|
2021-08-27 14:12:31 +10:00 |
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Josh Deprez
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23ce690549
|
sprite/sheet
|
2021-08-26 13:57:19 +10:00 |
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Josh Deprez
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a7ff475b91
|
sheet, tile/sheet, misc math
|
2021-08-26 13:54:22 +10:00 |
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Josh Deprez
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23174e1f56
|
use filepath.Base
|
2021-08-26 11:38:55 +10:00 |
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Josh Deprez
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a625845d30
|
image -> billboard
|
2021-08-26 11:31:39 +10:00 |
|
Josh Deprez
|
4a4c8669df
|
make repl an engine feature
|
2021-08-26 10:03:11 +10:00 |
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e1274a7beb
|
woop
|
2021-08-25 17:23:15 +10:00 |
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c69256ccec
|
tree
|
2021-08-25 17:22:22 +10:00 |
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ee687498fc
|
reload
|
2021-08-25 16:50:50 +10:00 |
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|
01468798d4
|
repl, save
|
2021-08-25 16:46:30 +10:00 |
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|
d10d57a3dc
|
how to load from a file
|
2021-08-25 15:04:38 +10:00 |
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|
b38aadee74
|
commetn
|
2021-08-25 14:41:39 +10:00 |
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|
7d4912187c
|
assets -> game, and no embed for native
|
2021-08-25 14:25:45 +10:00 |
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Josh Deprez
|
94b9711e4b
|
toast!
|
2021-08-24 19:33:21 +10:00 |
|
Josh Deprez
|
e3e55da2a1
|
cleanups
|
2021-08-23 20:41:13 +10:00 |
|
Josh Deprez
|
e2e937f409
|
change how anim works
|
2021-08-23 20:28:49 +10:00 |
|
Josh Deprez
|
eed4909fb7
|
untweak
|
2021-08-20 13:17:17 +10:00 |
|
Josh Deprez
|
9a3da85999
|
Implement jump buffering
|
2021-08-20 13:09:26 +10:00 |
|
Josh Deprez
|
0674fdc70c
|
noclip
|
2021-08-18 19:17:56 +10:00 |
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|
ee6a4f10ae
|
clarifying comment
|
2021-08-14 17:22:14 +10:00 |
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|
6cf9904403
|
tweaaaaak
|
2021-08-12 16:29:14 +10:00 |
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|
d172bb9f6a
|
a better symbol
|
2021-08-12 16:24:59 +10:00 |
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|
ad86535ca1
|
more physics tweaks
|
2021-08-12 16:23:52 +10:00 |
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|
453850b5b2
|
more physics tweaks
|
2021-08-12 16:14:51 +10:00 |
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|
1002dc847c
|
physics code tweaks
|
2021-08-12 15:55:42 +10:00 |
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|
5e6bd64fef
|
more physics tweaks
|
2021-08-12 15:37:09 +10:00 |
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|
6354df558f
|
camera stays in bounds
|
2021-08-12 03:49:22 +00:00 |
|
Josh Deprez
|
8b076efcc4
|
rotato
|
2021-08-10 15:23:13 +10:00 |
|
Josh Deprez
|
88fa4f5a6e
|
new camera paradigm
|
2021-08-10 14:56:01 +10:00 |
|
Josh Deprez
|
a6508de705
|
camera improvements
|
2021-08-09 13:58:33 +10:00 |
|
Josh Deprez
|
c43a1edb74
|
Z for jump
|
2021-08-09 12:03:51 +10:00 |
|
Josh Deprez
|
1bf7920d2f
|
cameraaaaa
|
2021-08-08 22:07:55 +10:00 |
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