Commit graph

20 commits

Author SHA1 Message Date
86bfef30d5 delete dead code 2021-09-10 11:37:12 +10:00
3445d4963c prism refactoring 2021-09-10 11:30:58 +10:00
Josh Deprez
5afa3a9b00 better drawordering? 2021-09-09 19:11:25 +10:00
Josh Deprez
724b5af8a3 change of bounds computation 2021-09-09 17:16:00 +10:00
Josh Deprez
b08cb774e1 nits 2021-09-08 20:09:52 +10:00
Josh Deprez
6686c24cd6 refacteur 2021-09-08 20:08:57 +10:00
Josh Deprez
94915072f0 prism collism 2021-09-08 17:08:21 +10:00
Josh Deprez
67a8f03cbf movement, animation, etc 2021-09-08 12:24:34 +10:00
Josh Deprez
94a72ad517 cleanups 2021-09-08 10:00:37 +10:00
Josh Deprez
dff9419d9b make prism collision...better? 2021-09-07 21:55:05 +10:00
Josh Deprez
d73715f3e2 walking around on hexagons 2021-09-07 20:45:04 +10:00
ebbf76d312 matrices, etc 2021-09-07 17:10:26 +10:00
88fdaf18ac prism map! 2021-09-07 14:46:05 +10:00
024cf2cafe abolish transform 2021-09-07 14:00:50 +10:00
02d91f9d23 Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
Josh Deprez
d1e88311de WIP: committing some ideas 2021-09-06 17:50:17 +10:00
Josh Deprez
25f4f29e1b comments, interfaces 2021-09-06 00:45:51 +00:00
Josh Deprez
073eff4a61 more better prisms 2021-09-05 21:07:34 +10:00
Josh Deprez
6fc0725d15 fix prisms 2021-09-05 20:58:55 +10:00
Josh Deprez
03e5e7ca49 prisms 2021-09-05 20:54:43 +10:00