|
633d431a98
|
ehhh just blat the old file
|
2021-08-25 15:05:28 +10:00 |
|
|
d10d57a3dc
|
how to load from a file
|
2021-08-25 15:04:38 +10:00 |
|
|
b38aadee74
|
commetn
|
2021-08-25 14:41:39 +10:00 |
|
|
7d4912187c
|
assets -> game, and no embed for native
|
2021-08-25 14:25:45 +10:00 |
|
Josh Deprez
|
94b9711e4b
|
toast!
|
2021-08-24 19:33:21 +10:00 |
|
Josh Deprez
|
ac9bd0bcd6
|
comment
|
2021-08-24 16:20:49 +10:00 |
|
Josh Deprez
|
e3e55da2a1
|
cleanups
|
2021-08-23 20:41:13 +10:00 |
|
Josh Deprez
|
2cd0a3cc5a
|
AnimatedTile is Scanner
|
2021-08-23 20:38:40 +10:00 |
|
Josh Deprez
|
e2e937f409
|
change how anim works
|
2021-08-23 20:28:49 +10:00 |
|
Josh Deprez
|
4eaf48f380
|
move gob.Register(SceneRef) to sceneref.go
|
2021-08-23 18:08:14 +10:00 |
|
Josh Deprez
|
1d3327cb1c
|
more wrappers around bool values
|
2021-08-23 11:10:46 +10:00 |
|
Josh Deprez
|
94db859faf
|
move interface vars
|
2021-08-23 11:02:24 +10:00 |
|
Josh Deprez
|
f05090594c
|
sceneref.go; imageCache now aware of assets
|
2021-08-23 11:00:51 +10:00 |
|
Josh Deprez
|
0f5346bf0e
|
all in on interfaces
|
2021-08-23 10:34:56 +10:00 |
|
Josh Deprez
|
7e76032ee2
|
pass assets FS into Load - cleaner?
|
2021-08-23 10:09:49 +10:00 |
|
Josh Deprez
|
eb2929f6cc
|
add TODO
|
2021-08-22 20:28:25 +10:00 |
|
Josh Deprez
|
1d33ac227a
|
move AssetFS into Game
|
2021-08-22 20:27:08 +10:00 |
|
Josh Deprez
|
66e0fcd1fa
|
new ebiten
|
2021-08-22 13:31:18 +10:00 |
|
Josh Deprez
|
245d939f2c
|
ImageRef implements Loader
|
2021-08-20 17:05:47 +10:00 |
|
Josh Deprez
|
af89c01dbd
|
Scenerise Camera and i am g.Root
|
2021-08-20 16:46:26 +10:00 |
|
Josh Deprez
|
45e2b300e8
|
fix bug
|
2021-08-20 16:31:06 +10:00 |
|
Josh Deprez
|
c352221606
|
big Scener won
|
2021-08-20 16:23:10 +10:00 |
|
Josh Deprez
|
b5792d3c8a
|
Scener
|
2021-08-20 15:52:01 +10:00 |
|
Josh Deprez
|
946b76df9a
|
error-based walk; Scener
|
2021-08-20 15:01:31 +10:00 |
|
Josh Deprez
|
91bf4939e7
|
move Bounds from Camera to Scene; add SceneRef
|
2021-08-20 13:45:01 +10:00 |
|
Josh Deprez
|
eed4909fb7
|
untweak
|
2021-08-20 13:17:17 +10:00 |
|
Josh Deprez
|
9a3da85999
|
Implement jump buffering
|
2021-08-20 13:09:26 +10:00 |
|
Josh Deprez
|
e98b730465
|
sort interfaces
|
2021-08-18 20:41:55 +10:00 |
|
Josh Deprez
|
44b4f46ecb
|
ordering
|
2021-08-18 19:27:32 +10:00 |
|
Josh Deprez
|
0674fdc70c
|
noclip
|
2021-08-18 19:17:56 +10:00 |
|
Josh Deprez
|
f01b667a0d
|
call it pf
|
2021-08-18 17:44:03 +10:00 |
|
Josh Deprez
|
88482c390d
|
parallax and interfaces
|
2021-08-18 16:34:51 +10:00 |
|
Josh Deprez
|
3b452fc3d0
|
minor refactor in camera
|
2021-08-18 15:46:28 +10:00 |
|
Josh Deprez
|
a50731023a
|
camera responsible for drawing scene
|
2021-08-18 15:41:03 +10:00 |
|
Josh Deprez
|
cdcad14245
|
some tidyups
|
2021-08-18 15:23:02 +10:00 |
|
Josh Deprez
|
f8665c82be
|
sort interfaces
|
2021-08-18 14:25:51 +10:00 |
|
Josh Deprez
|
2f372d10d4
|
ZPositioner -> DrawOrderer
|
2021-08-18 14:02:15 +10:00 |
|
|
c6d6536e49
|
logic invert
|
2021-08-15 17:11:26 +10:00 |
|
|
f89d79f69d
|
add marching ants
|
2021-08-15 17:09:34 +10:00 |
|
|
a6336dadc9
|
methods for working with tiles
|
2021-08-15 16:40:01 +10:00 |
|
|
c1e9570403
|
add offset to tiles and make storage sparse
|
2021-08-15 16:14:50 +10:00 |
|
|
f5bd131297
|
comments
|
2021-08-15 15:52:40 +10:00 |
|
|
17c8501922
|
game mode?
|
2021-08-14 17:43:11 +10:00 |
|
|
1f689ceae0
|
Merge branch 'main' of ssh://100.127.2.114:3022/josh/gurgle
|
2021-08-14 17:24:53 +10:00 |
|
|
ee6a4f10ae
|
clarifying comment
|
2021-08-14 17:22:14 +10:00 |
|
Josh Deprez
|
0b13586519
|
comment tweaks
|
2021-08-12 21:11:32 +10:00 |
|
|
6cf9904403
|
tweaaaaak
|
2021-08-12 16:29:14 +10:00 |
|
|
d172bb9f6a
|
a better symbol
|
2021-08-12 16:24:59 +10:00 |
|
|
ad86535ca1
|
more physics tweaks
|
2021-08-12 16:23:52 +10:00 |
|
|
453850b5b2
|
more physics tweaks
|
2021-08-12 16:14:51 +10:00 |
|