Josh Deprez
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5afa3a9b00
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better drawordering?
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2021-09-09 19:11:25 +10:00 |
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Josh Deprez
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6686c24cd6
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refacteur
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2021-09-08 20:08:57 +10:00 |
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Josh Deprez
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dccd13b623
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newline
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2021-09-08 17:49:30 +10:00 |
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Josh Deprez
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a4d2dd9344
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this seems to work
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2021-09-08 17:49:16 +10:00 |
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Josh Deprez
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5c313e8518
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good enough for now
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2021-09-08 17:43:15 +10:00 |
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Josh Deprez
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a1abd8ac3c
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bunch of probably irrelevant fenceposting
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2021-09-08 17:37:10 +10:00 |
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Josh Deprez
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1af3e141fb
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fix comment
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2021-09-08 17:09:11 +10:00 |
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Josh Deprez
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94915072f0
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prism collism
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2021-09-08 17:08:21 +10:00 |
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abdb975979
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progress on isometric
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2021-09-02 15:55:38 +10:00 |
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Josh Deprez
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464cf9a678
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light renaming and 3 space stuff
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2021-09-02 13:42:44 +10:00 |
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Josh Deprez
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9785b556e5
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light renaming
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2021-09-01 17:24:43 +10:00 |
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Josh Deprez
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840847b25b
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improved parallax implementation
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2021-09-01 10:27:13 +10:00 |
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Josh Deprez
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3a9109ae20
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game does everything: updates
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2021-09-01 09:17:08 +10:00 |
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Josh Deprez
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2674234d62
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comment
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2021-08-28 17:51:31 +10:00 |
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Josh Deprez
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a7ff475b91
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sheet, tile/sheet, misc math
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2021-08-26 13:54:22 +10:00 |
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Josh Deprez
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1d3327cb1c
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more wrappers around bool values
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2021-08-23 11:10:46 +10:00 |
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Josh Deprez
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0f5346bf0e
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all in on interfaces
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2021-08-23 10:34:56 +10:00 |
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Josh Deprez
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88482c390d
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parallax and interfaces
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2021-08-18 16:34:51 +10:00 |
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Josh Deprez
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2f372d10d4
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ZPositioner -> DrawOrderer
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2021-08-18 14:02:15 +10:00 |
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238286289e
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delete GeoMDef - not needed anymore/yet
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2021-08-12 11:48:04 +10:00 |
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Josh Deprez
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9485fdfb4f
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fix out-of-order detection, tweak sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d8202c65f5
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they walked so they could run when I tweaked the sprite sheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4d6c6889de
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ebiten.GeoM
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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92ed1f1a89
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GeoMDef
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0af9bf298c
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Hidden, Identifier, z.go->misc.go
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2021-08-08 11:46:03 +10:00 |
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