|
88295b720d
|
compute zoom bound on prepare
|
2021-08-12 05:01:37 +00:00 |
|
|
c6ead101bd
|
invert logic in AnimRef.Anim
|
2021-08-12 04:45:23 +00:00 |
|
|
d612cf3e54
|
remove filter comment
|
2021-08-12 04:16:09 +00:00 |
|
|
efddeb7d6c
|
Draw(image, geom) -> Draw(image, opts)
|
2021-08-12 04:06:01 +00:00 |
|
|
6354df558f
|
camera stays in bounds
|
2021-08-12 03:49:22 +00:00 |
|
|
238286289e
|
delete GeoMDef - not needed anymore/yet
|
2021-08-12 11:48:04 +10:00 |
|
Josh Deprez
|
1ff2aa1fcf
|
tweak
|
2021-08-10 16:53:51 +10:00 |
|
Josh Deprez
|
9592cfc794
|
thoughts
|
2021-08-10 15:32:29 +10:00 |
|
Josh Deprez
|
8b076efcc4
|
rotato
|
2021-08-10 15:23:13 +10:00 |
|
Josh Deprez
|
88fa4f5a6e
|
new camera paradigm
|
2021-08-10 14:56:01 +10:00 |
|
Josh Deprez
|
ed61e27440
|
camera tweaks
|
2021-08-09 15:00:25 +10:00 |
|
Josh Deprez
|
a6508de705
|
camera improvements
|
2021-08-09 13:58:33 +10:00 |
|
Josh Deprez
|
c43a1edb74
|
Z for jump
|
2021-08-09 12:03:51 +10:00 |
|
Josh Deprez
|
1bf7920d2f
|
cameraaaaa
|
2021-08-08 22:07:55 +10:00 |
|
|
47680971e5
|
undo lol
|
2021-08-08 11:48:10 +10:00 |
|
|
a0a088310e
|
commit?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
702774be37
|
sprite framesize/frameoffset
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
89461950e2
|
coyote-time
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3535cfe248
|
should support wasd hey
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
074b57f76d
|
more efficient tile collision testing?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
cb157a9503
|
starting animations on the right foot?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
46ae8056bc
|
more sprite tweak
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
9b19997bdd
|
tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
9485fdfb4f
|
fix out-of-order detection, tweak sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8d9806f93f
|
different
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8bddc09a11
|
fix vibration, tweak spritesheet
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
5cdbf5b82b
|
formatting
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3f17821a0d
|
More comment
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
c30472c67e
|
more gobs and interface cleanup
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
66e45e495a
|
Simplify game preparation
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
b8a3040019
|
remove the limes source
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
dda4263ecc
|
source update
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
196b220c4f
|
idle in a direction
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
dc702ae666
|
change timings in source
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d8202c65f5
|
they walked so they could run when I tweaked the sprite sheet
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4c8e8bf4a7
|
walking
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
0fce733d56
|
sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
28d9570e1e
|
sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8b3a0c78e4
|
Make Tilemap a collider
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d4dcd952a4
|
key just pressed
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4ea31970e5
|
all the tiles collide
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
152fc7d528
|
walls and box
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
adc8fc0514
|
oh yeah
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
75196dde75
|
it works
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
ef437c00d8
|
play with tilemap a bit
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
95593aa2c4
|
xperiment
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
9c456296b9
|
collision detection woo
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
eada25274d
|
remove it
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d6de025e60
|
ignores
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
19eb6361f5
|
support rectangular tile sources
|
2021-08-08 11:46:03 +10:00 |
|