Josh Deprez
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df5afe11c1
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anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
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Josh Deprez
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66ddcdabf7
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boxen
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2021-09-01 17:14:24 +10:00 |
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Josh Deprez
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a7ef9671f1
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fix double rate animations
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2021-09-01 13:50:56 +10:00 |
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Josh Deprez
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91785fb6c0
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a nicer solution :)
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2021-09-01 13:28:07 +10:00 |
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Josh Deprez
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7c7fd781d2
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reimplement camera constraint
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2021-09-01 12:07:49 +10:00 |
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Josh Deprez
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8f495888d9
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back to previous way of doing camera
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2021-09-01 10:36:39 +10:00 |
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Josh Deprez
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840847b25b
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improved parallax implementation
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2021-09-01 10:27:13 +10:00 |
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Josh Deprez
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3a9109ae20
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game does everything: updates
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2021-09-01 09:17:08 +10:00 |
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Josh Deprez
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f3bff2b393
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give fill a name
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2021-08-31 10:26:44 +10:00 |
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Josh Deprez
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4557f78175
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tidyups
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2021-08-30 15:53:39 +10:00 |
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Josh Deprez
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65174fff33
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tweak gravity, fix wasm
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2021-08-28 20:32:03 +10:00 |
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Josh Deprez
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3452a32ddb
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invert camera-scene relationship
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2021-08-28 18:07:53 +10:00 |
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Josh Deprez
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6f3c6c88c0
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no more draworderer
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2021-08-28 17:50:54 +10:00 |
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cf34a7785c
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Prepare returns error
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2021-08-27 14:52:24 +10:00 |
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fa58f4d573
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interface
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2021-08-27 14:13:55 +10:00 |
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8e1ddae1d9
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tweaks
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2021-08-27 14:12:31 +10:00 |
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Josh Deprez
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23ce690549
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sprite/sheet
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2021-08-26 13:57:19 +10:00 |
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Josh Deprez
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a7ff475b91
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sheet, tile/sheet, misc math
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2021-08-26 13:54:22 +10:00 |
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Josh Deprez
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23174e1f56
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use filepath.Base
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2021-08-26 11:38:55 +10:00 |
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Josh Deprez
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a625845d30
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image -> billboard
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2021-08-26 11:31:39 +10:00 |
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Josh Deprez
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4a4c8669df
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make repl an engine feature
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2021-08-26 10:03:11 +10:00 |
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e1274a7beb
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woop
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2021-08-25 17:23:15 +10:00 |
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c69256ccec
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tree
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2021-08-25 17:22:22 +10:00 |
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ee687498fc
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reload
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2021-08-25 16:50:50 +10:00 |
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01468798d4
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repl, save
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2021-08-25 16:46:30 +10:00 |
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d10d57a3dc
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how to load from a file
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2021-08-25 15:04:38 +10:00 |
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b38aadee74
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commetn
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2021-08-25 14:41:39 +10:00 |
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7d4912187c
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assets -> game, and no embed for native
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2021-08-25 14:25:45 +10:00 |
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Josh Deprez
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94b9711e4b
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toast!
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2021-08-24 19:33:21 +10:00 |
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Josh Deprez
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e3e55da2a1
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cleanups
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2021-08-23 20:41:13 +10:00 |
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Josh Deprez
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e2e937f409
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change how anim works
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2021-08-23 20:28:49 +10:00 |
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Josh Deprez
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eed4909fb7
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untweak
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2021-08-20 13:17:17 +10:00 |
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Josh Deprez
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9a3da85999
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Implement jump buffering
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2021-08-20 13:09:26 +10:00 |
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Josh Deprez
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0674fdc70c
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noclip
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2021-08-18 19:17:56 +10:00 |
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ee6a4f10ae
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clarifying comment
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2021-08-14 17:22:14 +10:00 |
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6cf9904403
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tweaaaaak
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2021-08-12 16:29:14 +10:00 |
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d172bb9f6a
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a better symbol
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2021-08-12 16:24:59 +10:00 |
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ad86535ca1
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more physics tweaks
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2021-08-12 16:23:52 +10:00 |
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453850b5b2
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more physics tweaks
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2021-08-12 16:14:51 +10:00 |
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1002dc847c
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physics code tweaks
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2021-08-12 15:55:42 +10:00 |
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5e6bd64fef
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more physics tweaks
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2021-08-12 15:37:09 +10:00 |
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6354df558f
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camera stays in bounds
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2021-08-12 03:49:22 +00:00 |
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Josh Deprez
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8b076efcc4
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rotato
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2021-08-10 15:23:13 +10:00 |
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Josh Deprez
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88fa4f5a6e
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new camera paradigm
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2021-08-10 14:56:01 +10:00 |
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Josh Deprez
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a6508de705
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camera improvements
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2021-08-09 13:58:33 +10:00 |
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Josh Deprez
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c43a1edb74
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Z for jump
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2021-08-09 12:03:51 +10:00 |
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Josh Deprez
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1bf7920d2f
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cameraaaaa
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2021-08-08 22:07:55 +10:00 |
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Josh Deprez
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89461950e2
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coyote-time
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3535cfe248
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should support wasd hey
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cb157a9503
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starting animations on the right foot?
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2021-08-08 11:46:03 +10:00 |
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