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261e1a8ac0
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WIP: refactoring into Less
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2021-09-15 17:41:23 +10:00 |
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a3646ca385
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blank lines
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2021-09-15 15:10:05 +10:00 |
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f46f7af292
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blank line
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2021-09-15 14:32:06 +10:00 |
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Josh Deprez
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d59577fc77
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minor renaming
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2021-09-13 16:50:35 +10:00 |
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Josh Deprez
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dd889e17a0
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tidyups and exporting ZPositioner
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2021-09-11 17:53:31 +10:00 |
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Josh Deprez
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7c16de018d
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use PrismTop in draw order decision
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2021-09-11 17:47:31 +10:00 |
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Josh Deprez
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a5083b4eac
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comments, cleanups
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2021-09-11 17:39:52 +10:00 |
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Josh Deprez
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f8dd02c072
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draw ordering works now
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2021-09-11 13:00:23 +10:00 |
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ad2346f9ff
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fucken
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2021-09-10 17:36:49 +10:00 |
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bdb8e6775e
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progress on draw ordering
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2021-09-10 17:18:20 +10:00 |
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86bfef30d5
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delete dead code
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2021-09-10 11:37:12 +10:00 |
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3445d4963c
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prism refactoring
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2021-09-10 11:30:58 +10:00 |
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Josh Deprez
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5afa3a9b00
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better drawordering?
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2021-09-09 19:11:25 +10:00 |
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Josh Deprez
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724b5af8a3
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change of bounds computation
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2021-09-09 17:16:00 +10:00 |
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Josh Deprez
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b08cb774e1
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nits
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2021-09-08 20:09:52 +10:00 |
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Josh Deprez
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6686c24cd6
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refacteur
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2021-09-08 20:08:57 +10:00 |
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Josh Deprez
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94915072f0
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prism collism
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2021-09-08 17:08:21 +10:00 |
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Josh Deprez
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67a8f03cbf
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movement, animation, etc
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2021-09-08 12:24:34 +10:00 |
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Josh Deprez
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94a72ad517
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cleanups
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2021-09-08 10:00:37 +10:00 |
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Josh Deprez
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dff9419d9b
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make prism collision...better?
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2021-09-07 21:55:05 +10:00 |
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Josh Deprez
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d73715f3e2
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walking around on hexagons
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2021-09-07 20:45:04 +10:00 |
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ebbf76d312
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matrices, etc
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2021-09-07 17:10:26 +10:00 |
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88fdaf18ac
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prism map!
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2021-09-07 14:46:05 +10:00 |
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024cf2cafe
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abolish transform
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2021-09-07 14:00:50 +10:00 |
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02d91f9d23
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Point3->Int3; new Float3 type
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2021-09-07 13:28:44 +10:00 |
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Josh Deprez
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d1e88311de
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WIP: committing some ideas
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2021-09-06 17:50:17 +10:00 |
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Josh Deprez
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25f4f29e1b
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comments, interfaces
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2021-09-06 00:45:51 +00:00 |
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Josh Deprez
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073eff4a61
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more better prisms
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2021-09-05 21:07:34 +10:00 |
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Josh Deprez
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6fc0725d15
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fix prisms
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2021-09-05 20:58:55 +10:00 |
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Josh Deprez
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03e5e7ca49
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prisms
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2021-09-05 20:54:43 +10:00 |
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