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ed1f4deddf
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there's a query for that
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2021-08-27 16:46:04 +10:00 |
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ba3994a97e
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it's shorter
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2021-08-27 16:10:28 +10:00 |
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6bc7c07444
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yes
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2021-08-27 15:51:19 +10:00 |
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78dddb4f6c
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note for the future
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2021-08-27 15:50:40 +10:00 |
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12e3254a34
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query
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2021-08-27 15:39:10 +10:00 |
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cf34a7785c
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Prepare returns error
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2021-08-27 14:52:24 +10:00 |
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9553eac378
|
more load/prepare tweaks
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2021-08-27 14:43:37 +10:00 |
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6fcf57fad1
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dupes now an error
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2021-08-27 14:30:39 +10:00 |
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5b457eded1
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premature optimisation go brrr
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2021-08-27 14:07:21 +10:00 |
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b65e5043ab
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walking and colliding
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2021-08-27 13:56:50 +10:00 |
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c69256ccec
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tree
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2021-08-25 17:22:22 +10:00 |
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01468798d4
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repl, save
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2021-08-25 16:46:30 +10:00 |
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d10d57a3dc
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how to load from a file
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2021-08-25 15:04:38 +10:00 |
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Josh Deprez
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7e76032ee2
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pass assets FS into Load - cleaner?
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2021-08-23 10:09:49 +10:00 |
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Josh Deprez
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1d33ac227a
|
move AssetFS into Game
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2021-08-22 20:27:08 +10:00 |
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Josh Deprez
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af89c01dbd
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Scenerise Camera and i am g.Root
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2021-08-20 16:46:26 +10:00 |
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Josh Deprez
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45e2b300e8
|
fix bug
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2021-08-20 16:31:06 +10:00 |
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Josh Deprez
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c352221606
|
big Scener won
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2021-08-20 16:23:10 +10:00 |
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Josh Deprez
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b5792d3c8a
|
Scener
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2021-08-20 15:52:01 +10:00 |
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Josh Deprez
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946b76df9a
|
error-based walk; Scener
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2021-08-20 15:01:31 +10:00 |
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c6d6536e49
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logic invert
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2021-08-15 17:11:26 +10:00 |
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f89d79f69d
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add marching ants
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2021-08-15 17:09:34 +10:00 |
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f5bd131297
|
comments
|
2021-08-15 15:52:40 +10:00 |
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17c8501922
|
game mode?
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2021-08-14 17:43:11 +10:00 |
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efddeb7d6c
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
|
Josh Deprez
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3f17821a0d
|
More comment
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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66e45e495a
|
Simplify game preparation
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8b3a0c78e4
|
Make Tilemap a collider
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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a11c66c076
|
clarity
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
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11a2382b56
|
minor clarification
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3d75693cc2
|
Split Scan and Build
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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62f3086eb5
|
comment time
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
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ba7bfe62fc
|
ident tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0af9bf298c
|
Hidden, Identifier, z.go->misc.go
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cd7b0fae99
|
change how walk works
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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51d9a69a4b
|
componentdb
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
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14407fe47d
|
call it "scene"
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
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24d47ba639
|
Refactor Layers into separate type so that Layers can nest
|
2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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b976b849b7
|
Do geom on stack?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
17c68f5455
|
Tweaks
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
680b2d5269
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
aa6cbbf295
|
yes
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
b9ab613167
|
Composable z-position
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
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b396b247a2
|
more
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
7b321a549f
|
Implement sort?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
68b29ab021
|
tidy
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3a19cac212
|
Refactoring
|
2021-08-08 11:46:03 +10:00 |
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