actor.go
|
more dag
|
2021-09-20 15:52:44 +10:00 |
anim.go
|
anim overhaul, again
|
2021-09-02 11:53:04 +10:00 |
asset.go
|
use filepath.Base
|
2021-08-26 11:38:55 +10:00 |
billboard.go
|
π.Project -> geom.Project(π,
|
2021-09-19 15:51:35 +10:00 |
camera.go
|
π.Project -> geom.Project(π,
|
2021-09-19 15:51:35 +10:00 |
debug.go
|
WIP: oh god oh fuck
|
2021-09-20 12:18:03 +10:00 |
drawdag.go
|
cleanups
|
2021-09-21 12:50:57 +10:00 |
drawdfs.go
|
DrawLayer -> DrawManager, iface assertions, etc
|
2021-09-21 12:36:49 +10:00 |
fill.go
|
WIP: drawDAG working
|
2021-09-20 14:24:32 +10:00 |
game.go
|
DrawLayer -> DrawManager, iface assertions, etc
|
2021-09-21 12:36:49 +10:00 |
imageref.go
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
interface.go
|
cleanup
|
2021-09-21 12:51:26 +10:00 |
misc.go
|
WIP: drawDAG working
|
2021-09-20 14:24:32 +10:00 |
parallax.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
prisms.go
|
more dag
|
2021-09-20 15:52:44 +10:00 |
repl.go
|
more dag
|
2021-09-20 15:52:44 +10:00 |
scene.go
|
minor renaming
|
2021-09-13 16:50:35 +10:00 |
sheet.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
solid.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
sprite.go
|
π.Project -> geom.Project(π,
|
2021-09-19 15:51:35 +10:00 |
tiles.go
|
WIP: drawDAG working
|
2021-09-20 14:24:32 +10:00 |
walls.go
|
WIP: drawDAG working
|
2021-09-20 14:24:32 +10:00 |