ichigo/engine/repl.go
2021-09-03 09:13:12 +10:00

186 lines
3.6 KiB
Go

package engine
import (
"bufio"
"fmt"
"io"
"io/fs"
"os"
"reflect"
"strings"
)
// REPL runs a read-evaluate-print-loop. Commands are taken from src and output
// is written to dst. assets is needed for commands like reload.
func (g *Game) REPL(src io.Reader, dst io.Writer, assets fs.FS) error {
const prompt = "game> "
fmt.Fprint(dst, prompt)
sc := bufio.NewScanner(src) // TODO: use a repl library?
for sc.Scan() {
argv := strings.Split(sc.Text(), " ")
if len(argv) == 0 {
continue
}
switch argv[0] {
case "quit":
os.Exit(0)
case "pause":
g.Disable()
case "resume", "unpause":
g.Enable()
case "save":
g.cmdSave(dst, argv)
case "reload":
g.cmdReload(dst, assets)
case "tree":
g.cmdTree(dst, argv)
case "query":
g.cmdQuery(dst, argv)
case "hide":
g.cmdHide(dst, argv)
case "show":
g.cmdShow(dst, argv)
}
fmt.Fprint(dst, prompt)
}
return sc.Err()
}
func (g *Game) cmdSave(dst io.Writer, argv []string) {
c := g.cmdutilComponentArg1(dst, argv)
if c == nil {
return
}
s, ok := c.(Saver)
if !ok {
fmt.Fprintf(dst, "Component not saveable (type %T)\n", c)
return
}
if err := s.Save(); err != nil {
fmt.Fprintf(dst, "Couldn't save: %v\n", err)
}
}
func (g *Game) cmdReload(dst io.Writer, assets fs.FS) {
g.Disable()
g.Hide()
if err := g.LoadAndPrepare(assets); err != nil {
fmt.Fprintf(dst, "Couldn't load: %v\n", err)
return
}
g.Enable()
g.Show()
}
func (g *Game) cmdTree(dst io.Writer, argv []string) {
if len(argv) < 1 || len(argv) > 2 {
fmt.Println(dst, "Usage: tree [ID]")
return
}
c := interface{}(g)
if len(argv) == 2 { // subtree
id := argv[1]
c = g.Component(id)
if c == nil {
fmt.Fprintf(dst, "Component %q not found\n", id)
return
}
}
PreorderWalk(c, func(w, _ interface{}) error {
indent := ""
l := 0
for p := w; p != c; p = g.par[p] {
l++
}
if l > 0 {
indent = strings.Repeat(" ", l-1) + "↳ "
}
i, ok := w.(Identifier)
if ok {
fmt.Fprintf(dst, "%s%T %q\n", indent, w, i.Ident())
} else {
fmt.Fprintf(dst, "%s%T\n", indent, w)
}
return nil
})
}
func (g *Game) cmdQuery(dst io.Writer, argv []string) {
if len(argv) < 2 || len(argv) > 3 {
fmt.Fprintln(dst, "Usage: query BEHAVIOUR [ANCESTOR_ID]")
fmt.Fprint(dst, "Behaviours:")
for _, b := range Behaviours {
fmt.Fprintf(dst, " %s", b.Name())
}
return
}
var behaviour reflect.Type
for _, b := range Behaviours {
if b.Name() == argv[1] {
behaviour = b
}
}
if behaviour == nil {
fmt.Fprintf(dst, "Unknown behaviour %q\n", argv[1])
}
ancestor := g.Ident()
if len(argv) == 3 {
ancestor = argv[2]
}
x := g.Query(ancestor, behaviour)
if len(x) == 0 {
fmt.Fprintln(dst, "No results")
return
}
for c := range x {
i, ok := c.(Identifier)
if ok {
fmt.Fprintf(dst, "%T %q\n", c, i.Ident())
} else {
fmt.Fprintf(dst, "%T\n", c)
}
}
}
func (g *Game) cmdutilComponentArg1(dst io.Writer, argv []string) interface{} {
if len(argv) != 2 {
fmt.Fprintln(dst, "Usage: hide ID")
return nil
}
id := argv[1]
c := g.Component(id)
if c == nil {
fmt.Fprintf(dst, "Component %q not found\n", id)
}
return c
}
func (g *Game) cmdHide(dst io.Writer, argv []string) {
c := g.cmdutilComponentArg1(dst, argv)
if c == nil {
return
}
h, ok := c.(Hider)
if !ok {
fmt.Fprintf(dst, "Component not hidable (type %T)\n", c)
return
}
h.Hide()
}
func (g *Game) cmdShow(dst io.Writer, argv []string) {
c := g.cmdutilComponentArg1(dst, argv)
if c == nil {
return
}
h, ok := c.(Hider)
if !ok {
fmt.Fprintf(dst, "Component not showable (type %T)\n", c)
return
}
h.Show()
}