.. |
actor.go
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abolish transform
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2021-09-07 14:00:50 +10:00 |
anim.go
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anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
asset.go
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use filepath.Base
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2021-08-26 11:38:55 +10:00 |
billboard.go
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abolish transform
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2021-09-07 14:00:50 +10:00 |
box.go
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matrices, etc
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2021-09-07 17:10:26 +10:00 |
camera.go
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clean up projection from camera
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2021-09-07 14:18:09 +10:00 |
debug.go
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progress on isometric
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2021-09-02 15:55:38 +10:00 |
fill.go
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more transforms; fix first update-ordering crash :-)
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2021-09-01 09:48:01 +10:00 |
game.go
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abolish transform
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2021-09-07 14:00:50 +10:00 |
imageref.go
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fix tree indentation
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2021-09-03 09:13:12 +10:00 |
interface.go
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abolish transform
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2021-09-07 14:00:50 +10:00 |
matrix.go
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matrices, etc
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2021-09-07 17:10:26 +10:00 |
misc.go
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progress on isometric
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2021-09-02 15:55:38 +10:00 |
parallax.go
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abolish transform
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2021-09-07 14:00:50 +10:00 |
point.go
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Point3->Int3; new Float3 type
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2021-09-07 13:28:44 +10:00 |
prisms.go
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matrices, etc
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2021-09-07 17:10:26 +10:00 |
projection.go
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abolish transform
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2021-09-07 14:00:50 +10:00 |
rational.go
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stringy
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2021-09-07 17:16:50 +10:00 |
repl.go
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fix tree indentation
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2021-09-03 09:13:12 +10:00 |
scene.go
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a nicer solution :)
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2021-09-01 13:28:07 +10:00 |
sheet.go
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light renaming and 3 space stuff
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2021-09-02 13:42:44 +10:00 |
solid.go
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collider now collides with boxes
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2021-09-02 20:17:45 +10:00 |
sprite.go
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abolish transform
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2021-09-07 14:00:50 +10:00 |
tiles.go
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abolish transform
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2021-09-07 14:00:50 +10:00 |
walls.go
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abolish transform
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2021-09-07 14:00:50 +10:00 |