ichigo/engine/sheet.go
2021-09-02 13:42:44 +10:00

47 lines
1.2 KiB
Go

package engine
import (
"image"
"github.com/hajimehoshi/ebiten/v2"
)
var _ interface {
Prepper
Scanner
} = &Sheet{}
// Sheet handles images that consist of a grid of equally sized regions
// (cells) and can produce subimages for the cell at an index. This is useful
// for various applications such as sprite animation and tile maps. Additionally
// each sheet carries a collection of animations that use the sheet.
type Sheet struct {
AnimDefs map[string]*AnimDef
CellSize image.Point
Src ImageRef
w int // width as measured in number of cells
}
// NewAnim returns a new Anim for the given key, or nil if not found in
// AnimDefs.
func (s *Sheet) NewAnim(key string) *Anim {
return s.AnimDefs[key].NewAnim()
}
// Prepare computes the width of the image (in cells).
func (s *Sheet) Prepare(*Game) error {
s.w, _ = s.Src.Image().Size()
s.w /= s.CellSize.X
return nil
}
// Scan returns the Src.
func (s *Sheet) Scan() []interface{} { return []interface{}{&s.Src} }
// SubImage returns an *ebiten.Image corresponding to the given cell index.
func (s *Sheet) SubImage(i int) *ebiten.Image {
p := cmul(image.Pt(i%s.w, i/s.w), s.CellSize)
r := image.Rectangle{p, p.Add(s.CellSize)}
return s.Src.Image().SubImage(r).(*ebiten.Image)
}