actor.go
|
change of bounds computation
|
2021-09-09 17:16:00 +10:00 |
anim.go
|
anim overhaul, again
|
2021-09-02 11:53:04 +10:00 |
asset.go
|
use filepath.Base
|
2021-08-26 11:38:55 +10:00 |
billboard.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
camera.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
debug.go
|
progress on isometric
|
2021-09-02 15:55:38 +10:00 |
game.go
|
nits
|
2021-09-08 20:09:52 +10:00 |
imageref.go
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
interface.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
misc.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
parallax.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
prisms.go
|
change of bounds computation
|
2021-09-09 17:16:00 +10:00 |
repl.go
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
scene.go
|
a nicer solution :)
|
2021-09-01 13:28:07 +10:00 |
sheet.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
solid.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
sprite.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
tiles.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
walls.go
|
refacteur
|
2021-09-08 20:08:57 +10:00 |