ichigo/engine/parallax.go

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package engine
import (
"encoding/gob"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
)
var _ interface {
Prepper
Scanner
Transformer
} = &Parallax{}
func init() {
gob.Register(&Parallax{})
}
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// Parallax is a container that translates based on the position of a
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// camera, intended to produce a "parallax" like effect.
type Parallax struct {
CameraID string
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Factor float64 // how much to translate in response to the camera
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Child interface{}
camera *Camera
}
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// Prepare obtains a reference to the camera.
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func (p *Parallax) Prepare(game *Game) error {
c, ok := game.Component(p.CameraID).(*Camera)
if !ok {
return fmt.Errorf("component %q type != *Camera", p.CameraID)
}
p.camera = c
return nil
}
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// Scan returns the child component.
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func (p *Parallax) Scan() []interface{} { return []interface{}{p.Child} }
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// Transform returns a GeoM translation of Factor * camera.Centre.
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func (p *Parallax) Transform() (opts ebiten.DrawImageOptions) {
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x, y := pfloat(p.camera.Centre)
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opts.GeoM.Translate(x*p.Factor, y*p.Factor)
return opts
}