ichigo/engine/parallax.go
2021-09-01 17:24:43 +10:00

48 lines
1 KiB
Go

package engine
import (
"encoding/gob"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
)
var _ interface {
Prepper
Scanner
Transformer
} = &Parallax{}
func init() {
gob.Register(&Parallax{})
}
// Parallax is a container that translates based on the position of a
// camera, intended to produce a "parallax" like effect.
type Parallax struct {
CameraID string
Factor float64 // how much to translate in response to the camera
Child interface{}
camera *Camera
}
// Prepare obtains a reference to the camera.
func (p *Parallax) Prepare(game *Game) error {
c, ok := game.Component(p.CameraID).(*Camera)
if !ok {
return fmt.Errorf("component %q type != *Camera", p.CameraID)
}
p.camera = c
return nil
}
// Scan returns the child component.
func (p *Parallax) Scan() []interface{} { return []interface{}{p.Child} }
// Transform returns a GeoM translation of Factor * camera.Centre.
func (p *Parallax) Transform() (opts ebiten.DrawImageOptions) {
x, y := pfloat(p.camera.Centre)
opts.GeoM.Translate(x*p.Factor, y*p.Factor)
return opts
}