Commit graph

502 commits

Author SHA1 Message Date
Josh Deprez
1c8d054aff Shorter 2021-08-08 11:46:03 +10:00
Josh Deprez
92ed1f1a89 GeoMDef 2021-08-08 11:46:03 +10:00
Josh Deprez
64d44d9caf it is a fun fact 2021-08-08 11:46:03 +10:00
Josh Deprez
62f3086eb5 comment time 2021-08-08 11:46:03 +10:00
Josh Deprez
ba7bfe62fc ident tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
0af9bf298c Hidden, Identifier, z.go->misc.go 2021-08-08 11:46:03 +10:00
Josh Deprez
cd7b0fae99 change how walk works 2021-08-08 11:46:03 +10:00
Josh Deprez
51d9a69a4b componentdb 2021-08-08 11:46:03 +10:00
Josh Deprez
facb9f8e91 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
8e5c82db29 call it AnimDefs 2021-08-08 11:46:03 +10:00
Josh Deprez
d8ecea05e5 until I can think of a better way 2021-08-08 11:46:03 +10:00
Josh Deprez
d52753a6d0 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
d31fbd1e73 AnimRef 2021-08-08 11:46:03 +10:00
Josh Deprez
183b373867 no json 2021-08-08 11:46:03 +10:00
Josh Deprez
8f8802f387 loop -> oneshot 2021-08-08 11:46:03 +10:00
Josh Deprez
2fc3251c9b progress 2021-08-08 11:46:03 +10:00
Josh Deprez
7fbf4d7a71 Anim 2021-08-08 11:46:03 +10:00
Josh Deprez
3f4da9f6bd Yes 2021-08-08 11:46:03 +10:00
Josh Deprez
ec8daf7b79 Lazy loading with ref 2021-08-08 11:46:03 +10:00
Josh Deprez
acaa279e05 image ref? 2021-08-08 11:46:03 +10:00
Josh Deprez
bcad4fcb73 neater 2021-08-08 11:46:03 +10:00
Josh Deprez
83a95ed1c1 some different timings 2021-08-08 11:46:03 +10:00
Josh Deprez
1888821748 why bother having a call that does reordering when the objects are being linearly scanned anyway 2021-08-08 11:46:03 +10:00
Josh Deprez
058afc189c two animated tiles! ah ah ah 2021-08-08 11:46:03 +10:00
Josh Deprez
d597481d8c remove a blank line 2021-08-08 11:46:03 +10:00
Josh Deprez
540eab9a0f Tiles has Transform 2021-08-08 11:46:03 +10:00
Josh Deprez
ed5092cc3e Add Transform field to Scene 2021-08-08 11:46:03 +10:00
Josh Deprez
14407fe47d call it "scene" 2021-08-08 11:46:03 +10:00
Josh Deprez
24d47ba639 Refactor Layers into separate type so that Layers can nest 2021-08-08 11:46:03 +10:00
Josh Deprez
b976b849b7 Do geom on stack? 2021-08-08 11:46:03 +10:00
Josh Deprez
76bcda2df5 Animate a tile 2021-08-08 11:46:03 +10:00
Josh Deprez
259747a89c yes 2021-08-08 11:46:03 +10:00
Josh Deprez
def1dc1daa animated tiles gogo 2021-08-08 11:46:03 +10:00
Josh Deprez
2bb2635120 aha 2021-08-08 11:46:03 +10:00
Josh Deprez
3fab8dbe7a tweak embed 2021-08-08 11:46:03 +10:00
Josh Deprez
17c68f5455 Tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
8c23394fb9 yep 2021-08-08 11:46:03 +10:00
Josh Deprez
293b013db4 Implement tilemap 2021-08-08 11:46:03 +10:00
Josh Deprez
680b2d5269 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
a2fb805f41 tiles! 2021-08-08 11:46:03 +10:00
Josh Deprez
aa6cbbf295 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
b9ab613167 Composable z-position 2021-08-08 11:46:03 +10:00
Josh Deprez
b396b247a2 more 2021-08-08 11:46:03 +10:00
Josh Deprez
7b321a549f Implement sort? 2021-08-08 11:46:03 +10:00
Josh Deprez
68b29ab021 tidy 2021-08-08 11:46:03 +10:00
Josh Deprez
3a19cac212 Refactoring 2021-08-08 11:46:03 +10:00
Josh Deprez
f370324147 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
5b30626244 ecs baby 2021-08-08 11:46:03 +10:00
Josh Deprez
a1a276ddce go mod tidy 2021-08-08 11:46:03 +10:00
Josh Deprez
7dace284c3 debug print 2021-08-08 11:46:03 +10:00