Josh Deprez
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9592cfc794
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thoughts
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2021-08-10 15:32:29 +10:00 |
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Josh Deprez
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8b076efcc4
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rotato
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2021-08-10 15:23:13 +10:00 |
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Josh Deprez
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88fa4f5a6e
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new camera paradigm
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2021-08-10 14:56:01 +10:00 |
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Josh Deprez
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ed61e27440
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camera tweaks
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2021-08-09 15:00:25 +10:00 |
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Josh Deprez
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a6508de705
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camera improvements
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2021-08-09 13:58:33 +10:00 |
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Josh Deprez
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c43a1edb74
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Z for jump
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2021-08-09 12:03:51 +10:00 |
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Josh Deprez
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1bf7920d2f
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cameraaaaa
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2021-08-08 22:07:55 +10:00 |
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47680971e5
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undo lol
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2021-08-08 11:48:10 +10:00 |
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a0a088310e
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commit?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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702774be37
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sprite framesize/frameoffset
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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89461950e2
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coyote-time
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3535cfe248
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should support wasd hey
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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074b57f76d
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more efficient tile collision testing?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cb157a9503
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starting animations on the right foot?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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46ae8056bc
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more sprite tweak
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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9b19997bdd
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tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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9485fdfb4f
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fix out-of-order detection, tweak sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8d9806f93f
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different
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8bddc09a11
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fix vibration, tweak spritesheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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5cdbf5b82b
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formatting
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3f17821a0d
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More comment
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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c30472c67e
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more gobs and interface cleanup
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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66e45e495a
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Simplify game preparation
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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b8a3040019
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remove the limes source
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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dda4263ecc
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source update
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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196b220c4f
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idle in a direction
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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dc702ae666
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change timings in source
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d8202c65f5
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they walked so they could run when I tweaked the sprite sheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4c8e8bf4a7
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walking
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0fce733d56
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sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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28d9570e1e
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sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8b3a0c78e4
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Make Tilemap a collider
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d4dcd952a4
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key just pressed
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4ea31970e5
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all the tiles collide
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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152fc7d528
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walls and box
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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adc8fc0514
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oh yeah
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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75196dde75
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it works
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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ef437c00d8
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play with tilemap a bit
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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95593aa2c4
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xperiment
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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9c456296b9
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collision detection woo
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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eada25274d
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remove it
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d6de025e60
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ignores
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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19eb6361f5
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support rectangular tile sources
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8ddfe28427
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tile tweaks
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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27cbaf9403
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actor
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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6e8a3e67df
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Disabled
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4d6c6889de
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ebiten.GeoM
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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a11c66c076
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clarity
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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11a2382b56
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minor clarification
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3d75693cc2
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Split Scan and Build
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2021-08-08 11:46:03 +10:00 |
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