Josh Deprez
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4eaf48f380
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move gob.Register(SceneRef) to sceneref.go
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2021-08-23 18:08:14 +10:00 |
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Josh Deprez
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1d3327cb1c
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more wrappers around bool values
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2021-08-23 11:10:46 +10:00 |
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Josh Deprez
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94db859faf
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move interface vars
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2021-08-23 11:02:24 +10:00 |
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Josh Deprez
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f05090594c
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sceneref.go; imageCache now aware of assets
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2021-08-23 11:00:51 +10:00 |
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Josh Deprez
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0f5346bf0e
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all in on interfaces
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2021-08-23 10:34:56 +10:00 |
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Josh Deprez
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7e76032ee2
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pass assets FS into Load - cleaner?
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2021-08-23 10:09:49 +10:00 |
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Josh Deprez
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eb2929f6cc
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add TODO
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2021-08-22 20:28:25 +10:00 |
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Josh Deprez
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1d33ac227a
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move AssetFS into Game
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2021-08-22 20:27:08 +10:00 |
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Josh Deprez
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66e0fcd1fa
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new ebiten
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2021-08-22 13:31:18 +10:00 |
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Josh Deprez
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245d939f2c
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ImageRef implements Loader
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2021-08-20 17:05:47 +10:00 |
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Josh Deprez
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af89c01dbd
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Scenerise Camera and i am g.Root
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2021-08-20 16:46:26 +10:00 |
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Josh Deprez
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45e2b300e8
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fix bug
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2021-08-20 16:31:06 +10:00 |
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Josh Deprez
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c352221606
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big Scener won
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2021-08-20 16:23:10 +10:00 |
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Josh Deprez
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b5792d3c8a
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Scener
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2021-08-20 15:52:01 +10:00 |
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Josh Deprez
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946b76df9a
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error-based walk; Scener
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2021-08-20 15:01:31 +10:00 |
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Josh Deprez
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91bf4939e7
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move Bounds from Camera to Scene; add SceneRef
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2021-08-20 13:45:01 +10:00 |
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Josh Deprez
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eed4909fb7
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untweak
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2021-08-20 13:17:17 +10:00 |
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Josh Deprez
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9a3da85999
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Implement jump buffering
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2021-08-20 13:09:26 +10:00 |
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Josh Deprez
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e98b730465
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sort interfaces
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2021-08-18 20:41:55 +10:00 |
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Josh Deprez
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44b4f46ecb
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ordering
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2021-08-18 19:27:32 +10:00 |
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Josh Deprez
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0674fdc70c
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noclip
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2021-08-18 19:17:56 +10:00 |
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Josh Deprez
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f01b667a0d
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call it pf
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2021-08-18 17:44:03 +10:00 |
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Josh Deprez
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88482c390d
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parallax and interfaces
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2021-08-18 16:34:51 +10:00 |
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Josh Deprez
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3b452fc3d0
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minor refactor in camera
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2021-08-18 15:46:28 +10:00 |
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Josh Deprez
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a50731023a
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camera responsible for drawing scene
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2021-08-18 15:41:03 +10:00 |
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Josh Deprez
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cdcad14245
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some tidyups
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2021-08-18 15:23:02 +10:00 |
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Josh Deprez
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f8665c82be
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sort interfaces
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2021-08-18 14:25:51 +10:00 |
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Josh Deprez
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2f372d10d4
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ZPositioner -> DrawOrderer
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2021-08-18 14:02:15 +10:00 |
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c6d6536e49
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logic invert
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2021-08-15 17:11:26 +10:00 |
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f89d79f69d
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add marching ants
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2021-08-15 17:09:34 +10:00 |
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a6336dadc9
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methods for working with tiles
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2021-08-15 16:40:01 +10:00 |
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c1e9570403
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add offset to tiles and make storage sparse
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2021-08-15 16:14:50 +10:00 |
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f5bd131297
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comments
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2021-08-15 15:52:40 +10:00 |
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17c8501922
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game mode?
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2021-08-14 17:43:11 +10:00 |
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1f689ceae0
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Merge branch 'main' of ssh://100.127.2.114:3022/josh/gurgle
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2021-08-14 17:24:53 +10:00 |
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ee6a4f10ae
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clarifying comment
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2021-08-14 17:22:14 +10:00 |
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Josh Deprez
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0b13586519
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comment tweaks
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2021-08-12 21:11:32 +10:00 |
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6cf9904403
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tweaaaaak
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2021-08-12 16:29:14 +10:00 |
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d172bb9f6a
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a better symbol
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2021-08-12 16:24:59 +10:00 |
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ad86535ca1
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more physics tweaks
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2021-08-12 16:23:52 +10:00 |
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453850b5b2
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more physics tweaks
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2021-08-12 16:14:51 +10:00 |
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1002dc847c
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physics code tweaks
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2021-08-12 15:55:42 +10:00 |
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5e6bd64fef
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more physics tweaks
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2021-08-12 15:37:09 +10:00 |
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88295b720d
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compute zoom bound on prepare
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2021-08-12 05:01:37 +00:00 |
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c6ead101bd
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invert logic in AnimRef.Anim
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2021-08-12 04:45:23 +00:00 |
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d612cf3e54
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remove filter comment
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2021-08-12 04:16:09 +00:00 |
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efddeb7d6c
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
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6354df558f
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camera stays in bounds
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2021-08-12 03:49:22 +00:00 |
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238286289e
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delete GeoMDef - not needed anymore/yet
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2021-08-12 11:48:04 +10:00 |
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Josh Deprez
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1ff2aa1fcf
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tweak
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2021-08-10 16:53:51 +10:00 |
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