Josh Deprez
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83c3182be1
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re-un-re-refactor?
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2021-09-22 14:37:00 +10:00 |
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787a05e493
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bunch of changes
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2021-09-21 14:42:18 +10:00 |
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045ab20cd5
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DrawLayer -> DrawManager, iface assertions, etc
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2021-09-21 12:36:49 +10:00 |
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Josh Deprez
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89febffcea
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WIP: oh god oh fuck
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2021-09-20 12:18:03 +10:00 |
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Josh Deprez
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3c5c0a77b8
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dag
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2021-09-19 17:35:24 +10:00 |
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Josh Deprez
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247caa1373
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level1 -> game package
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2021-09-09 10:24:43 +10:00 |
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Josh Deprez
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d3527d192f
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fix other bugs
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2021-09-09 09:26:41 +10:00 |
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Josh Deprez
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94915072f0
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prism collism
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2021-09-08 17:08:21 +10:00 |
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Josh Deprez
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67a8f03cbf
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movement, animation, etc
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2021-09-08 12:24:34 +10:00 |
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Josh Deprez
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94a72ad517
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cleanups
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2021-09-08 10:00:37 +10:00 |
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Josh Deprez
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dff9419d9b
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make prism collision...better?
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2021-09-07 21:55:05 +10:00 |
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Josh Deprez
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d73715f3e2
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walking around on hexagons
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2021-09-07 20:45:04 +10:00 |
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ebbf76d312
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matrices, etc
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2021-09-07 17:10:26 +10:00 |
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88fdaf18ac
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prism map!
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2021-09-07 14:46:05 +10:00 |
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da7d988383
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clean up projection from camera
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2021-09-07 14:18:09 +10:00 |
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766ee272d5
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comment
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2021-09-07 14:09:22 +10:00 |
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024cf2cafe
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abolish transform
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2021-09-07 14:00:50 +10:00 |
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1e029903a6
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projection.go, delete crap
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2021-09-07 13:14:42 +10:00 |
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73cdc37f40
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remove isovoxel from main
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2021-09-07 13:03:49 +10:00 |
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Josh Deprez
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c613989f4e
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examples
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2021-09-03 17:00:30 +10:00 |
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Josh Deprez
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5699d70be6
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apply isoprojection in Sprite
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2021-09-03 10:24:16 +10:00 |
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Josh Deprez
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e065bad1a7
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WIP: opts -> transform
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2021-09-03 09:42:50 +10:00 |
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Josh Deprez
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5bf3b88881
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hardcoded vs rewrite
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2021-09-02 20:36:38 +10:00 |
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Josh Deprez
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96572165e6
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push backgrounds back
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2021-09-02 20:31:24 +10:00 |
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Josh Deprez
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0de0ce3259
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twerks
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2021-09-02 20:23:44 +10:00 |
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Josh Deprez
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5ac31e1e6d
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collider now collides with boxes
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2021-09-02 20:17:45 +10:00 |
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20e0a24a42
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blank line
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2021-09-02 16:55:24 +10:00 |
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db7590f767
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MoveZ, etc
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2021-09-02 16:55:12 +10:00 |
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09167208ea
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add more cubes
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2021-09-02 16:25:01 +10:00 |
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0565ef0b7f
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add some cubes and stuff
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2021-09-02 16:14:30 +10:00 |
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abdb975979
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progress on isometric
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2021-09-02 15:55:38 +10:00 |
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Josh Deprez
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df5afe11c1
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anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
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Josh Deprez
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a7ef9671f1
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fix double rate animations
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2021-09-01 13:50:56 +10:00 |
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Josh Deprez
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91785fb6c0
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a nicer solution :)
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2021-09-01 13:28:07 +10:00 |
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Josh Deprez
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7c7fd781d2
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reimplement camera constraint
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2021-09-01 12:07:49 +10:00 |
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Josh Deprez
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8f495888d9
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back to previous way of doing camera
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2021-09-01 10:36:39 +10:00 |
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Josh Deprez
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840847b25b
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improved parallax implementation
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2021-09-01 10:27:13 +10:00 |
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d3284f808d
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WIP: paradigm change
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2021-08-31 17:03:43 +10:00 |
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Josh Deprez
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4557f78175
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tidyups
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2021-08-30 15:53:39 +10:00 |
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Josh Deprez
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b82ed8d336
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add cpu profiling
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2021-08-30 14:33:46 +10:00 |
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Josh Deprez
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65174fff33
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tweak gravity, fix wasm
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2021-08-28 20:32:03 +10:00 |
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Josh Deprez
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3452a32ddb
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invert camera-scene relationship
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2021-08-28 18:07:53 +10:00 |
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6e43d600b5
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it's important
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2021-08-27 14:16:12 +10:00 |
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8e1ddae1d9
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tweaks
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2021-08-27 14:12:31 +10:00 |
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b65e5043ab
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walking and colliding
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2021-08-27 13:56:50 +10:00 |
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eecff52520
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blank line
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2021-08-27 12:56:57 +10:00 |
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0e796fef2c
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test level flag
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2021-08-27 12:04:01 +10:00 |
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Josh Deprez
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23ce690549
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sprite/sheet
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2021-08-26 13:57:19 +10:00 |
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Josh Deprez
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a7ff475b91
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sheet, tile/sheet, misc math
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2021-08-26 13:54:22 +10:00 |
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Josh Deprez
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23174e1f56
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use filepath.Base
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2021-08-26 11:38:55 +10:00 |
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