Commit graph

139 commits

Author SHA1 Message Date
Josh Deprez
a50731023a camera responsible for drawing scene 2021-08-18 15:41:03 +10:00
Josh Deprez
cdcad14245 some tidyups 2021-08-18 15:23:02 +10:00
Josh Deprez
f8665c82be sort interfaces 2021-08-18 14:25:51 +10:00
Josh Deprez
2f372d10d4 ZPositioner -> DrawOrderer 2021-08-18 14:02:15 +10:00
c6d6536e49 logic invert 2021-08-15 17:11:26 +10:00
f89d79f69d add marching ants 2021-08-15 17:09:34 +10:00
a6336dadc9 methods for working with tiles 2021-08-15 16:40:01 +10:00
c1e9570403 add offset to tiles and make storage sparse 2021-08-15 16:14:50 +10:00
f5bd131297 comments 2021-08-15 15:52:40 +10:00
17c8501922 game mode? 2021-08-14 17:43:11 +10:00
Josh Deprez
0b13586519 comment tweaks 2021-08-12 21:11:32 +10:00
88295b720d compute zoom bound on prepare 2021-08-12 05:01:37 +00:00
c6ead101bd invert logic in AnimRef.Anim 2021-08-12 04:45:23 +00:00
d612cf3e54 remove filter comment 2021-08-12 04:16:09 +00:00
efddeb7d6c Draw(image, geom) -> Draw(image, opts) 2021-08-12 04:06:01 +00:00
6354df558f camera stays in bounds 2021-08-12 03:49:22 +00:00
238286289e delete GeoMDef - not needed anymore/yet 2021-08-12 11:48:04 +10:00
Josh Deprez
1ff2aa1fcf tweak 2021-08-10 16:53:51 +10:00
Josh Deprez
9592cfc794 thoughts 2021-08-10 15:32:29 +10:00
Josh Deprez
8b076efcc4 rotato 2021-08-10 15:23:13 +10:00
Josh Deprez
88fa4f5a6e new camera paradigm 2021-08-10 14:56:01 +10:00
Josh Deprez
ed61e27440 camera tweaks 2021-08-09 15:00:25 +10:00
Josh Deprez
a6508de705 camera improvements 2021-08-09 13:58:33 +10:00
Josh Deprez
1bf7920d2f cameraaaaa 2021-08-08 22:07:55 +10:00
Josh Deprez
702774be37 sprite framesize/frameoffset 2021-08-08 11:46:03 +10:00
Josh Deprez
074b57f76d more efficient tile collision testing? 2021-08-08 11:46:03 +10:00
Josh Deprez
cb157a9503 starting animations on the right foot? 2021-08-08 11:46:03 +10:00
Josh Deprez
9485fdfb4f fix out-of-order detection, tweak sprite 2021-08-08 11:46:03 +10:00
Josh Deprez
8bddc09a11 fix vibration, tweak spritesheet 2021-08-08 11:46:03 +10:00
Josh Deprez
5cdbf5b82b formatting 2021-08-08 11:46:03 +10:00
Josh Deprez
3f17821a0d More comment 2021-08-08 11:46:03 +10:00
Josh Deprez
c30472c67e more gobs and interface cleanup 2021-08-08 11:46:03 +10:00
Josh Deprez
66e45e495a Simplify game preparation 2021-08-08 11:46:03 +10:00
Josh Deprez
196b220c4f idle in a direction 2021-08-08 11:46:03 +10:00
Josh Deprez
d8202c65f5 they walked so they could run when I tweaked the sprite sheet 2021-08-08 11:46:03 +10:00
Josh Deprez
4c8e8bf4a7 walking 2021-08-08 11:46:03 +10:00
Josh Deprez
0fce733d56 sprite 2021-08-08 11:46:03 +10:00
Josh Deprez
28d9570e1e sprite 2021-08-08 11:46:03 +10:00
Josh Deprez
8b3a0c78e4 Make Tilemap a collider 2021-08-08 11:46:03 +10:00
Josh Deprez
d4dcd952a4 key just pressed 2021-08-08 11:46:03 +10:00
Josh Deprez
4ea31970e5 all the tiles collide 2021-08-08 11:46:03 +10:00
Josh Deprez
152fc7d528 walls and box 2021-08-08 11:46:03 +10:00
Josh Deprez
adc8fc0514 oh yeah 2021-08-08 11:46:03 +10:00
Josh Deprez
75196dde75 it works 2021-08-08 11:46:03 +10:00
Josh Deprez
9c456296b9 collision detection woo 2021-08-08 11:46:03 +10:00
Josh Deprez
19eb6361f5 support rectangular tile sources 2021-08-08 11:46:03 +10:00
Josh Deprez
8ddfe28427 tile tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
27cbaf9403 actor 2021-08-08 11:46:03 +10:00
Josh Deprez
6e8a3e67df Disabled 2021-08-08 11:46:03 +10:00
Josh Deprez
4d6c6889de ebiten.GeoM 2021-08-08 11:46:03 +10:00
Josh Deprez
a11c66c076 clarity 2021-08-08 11:46:03 +10:00
Josh Deprez
11a2382b56 minor clarification 2021-08-08 11:46:03 +10:00
Josh Deprez
3d75693cc2 Split Scan and Build 2021-08-08 11:46:03 +10:00
Josh Deprez
92ed1f1a89 GeoMDef 2021-08-08 11:46:03 +10:00
Josh Deprez
64d44d9caf it is a fun fact 2021-08-08 11:46:03 +10:00
Josh Deprez
62f3086eb5 comment time 2021-08-08 11:46:03 +10:00
Josh Deprez
ba7bfe62fc ident tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
0af9bf298c Hidden, Identifier, z.go->misc.go 2021-08-08 11:46:03 +10:00
Josh Deprez
cd7b0fae99 change how walk works 2021-08-08 11:46:03 +10:00
Josh Deprez
51d9a69a4b componentdb 2021-08-08 11:46:03 +10:00
Josh Deprez
facb9f8e91 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
d8ecea05e5 until I can think of a better way 2021-08-08 11:46:03 +10:00
Josh Deprez
d52753a6d0 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
d31fbd1e73 AnimRef 2021-08-08 11:46:03 +10:00
Josh Deprez
183b373867 no json 2021-08-08 11:46:03 +10:00
Josh Deprez
8f8802f387 loop -> oneshot 2021-08-08 11:46:03 +10:00
Josh Deprez
2fc3251c9b progress 2021-08-08 11:46:03 +10:00
Josh Deprez
7fbf4d7a71 Anim 2021-08-08 11:46:03 +10:00
Josh Deprez
ec8daf7b79 Lazy loading with ref 2021-08-08 11:46:03 +10:00
Josh Deprez
acaa279e05 image ref? 2021-08-08 11:46:03 +10:00
Josh Deprez
1888821748 why bother having a call that does reordering when the objects are being linearly scanned anyway 2021-08-08 11:46:03 +10:00
Josh Deprez
d597481d8c remove a blank line 2021-08-08 11:46:03 +10:00
Josh Deprez
540eab9a0f Tiles has Transform 2021-08-08 11:46:03 +10:00
Josh Deprez
ed5092cc3e Add Transform field to Scene 2021-08-08 11:46:03 +10:00
Josh Deprez
14407fe47d call it "scene" 2021-08-08 11:46:03 +10:00
Josh Deprez
24d47ba639 Refactor Layers into separate type so that Layers can nest 2021-08-08 11:46:03 +10:00
Josh Deprez
b976b849b7 Do geom on stack? 2021-08-08 11:46:03 +10:00
Josh Deprez
76bcda2df5 Animate a tile 2021-08-08 11:46:03 +10:00
Josh Deprez
def1dc1daa animated tiles gogo 2021-08-08 11:46:03 +10:00
Josh Deprez
3fab8dbe7a tweak embed 2021-08-08 11:46:03 +10:00
Josh Deprez
17c68f5455 Tweaks 2021-08-08 11:46:03 +10:00
Josh Deprez
680b2d5269 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
a2fb805f41 tiles! 2021-08-08 11:46:03 +10:00
Josh Deprez
aa6cbbf295 yes 2021-08-08 11:46:03 +10:00
Josh Deprez
b9ab613167 Composable z-position 2021-08-08 11:46:03 +10:00
Josh Deprez
b396b247a2 more 2021-08-08 11:46:03 +10:00
Josh Deprez
7b321a549f Implement sort? 2021-08-08 11:46:03 +10:00
Josh Deprez
68b29ab021 tidy 2021-08-08 11:46:03 +10:00
Josh Deprez
3a19cac212 Refactoring 2021-08-08 11:46:03 +10:00