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4c67501cb7
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add apache boilerplate
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2021-10-01 15:30:22 +10:00 |
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02cd988991
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rename to ichigo
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2021-10-01 15:17:19 +10:00 |
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67367b6cd1
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call it VisitFunc
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2021-09-29 13:50:05 +10:00 |
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Josh Deprez
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26345f7d71
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tweaks
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2021-09-27 16:31:43 +10:00 |
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Josh Deprez
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fe2558b2c1
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WIP: Scan now uses visitor pattern
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2021-09-22 15:48:02 +10:00 |
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Josh Deprez
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83c3182be1
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re-un-re-refactor?
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2021-09-22 14:37:00 +10:00 |
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787a05e493
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bunch of changes
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2021-09-21 14:42:18 +10:00 |
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af70dcaf04
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cleanups
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2021-09-21 13:04:29 +10:00 |
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13ecdc901e
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cleanup
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2021-09-21 12:51:26 +10:00 |
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64e46b2b65
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cleanups
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2021-09-21 12:50:57 +10:00 |
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045ab20cd5
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DrawLayer -> DrawManager, iface assertions, etc
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2021-09-21 12:36:49 +10:00 |
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Josh Deprez
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f1adaead81
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WIP: drawDAG working
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2021-09-20 14:24:32 +10:00 |
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Josh Deprez
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89febffcea
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WIP: oh god oh fuck
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2021-09-20 12:18:03 +10:00 |
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Josh Deprez
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f5219da56f
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remove sort method
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2021-09-17 14:56:00 +10:00 |
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Josh Deprez
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97c5939483
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blank ident is no ident
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2021-09-16 10:34:54 +10:00 |
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Josh Deprez
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d59577fc77
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minor renaming
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2021-09-13 16:50:35 +10:00 |
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Josh Deprez
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dd889e17a0
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tidyups and exporting ZPositioner
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2021-09-11 17:53:31 +10:00 |
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Josh Deprez
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f8dd02c072
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draw ordering works now
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2021-09-11 13:00:23 +10:00 |
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bdb8e6775e
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progress on draw ordering
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2021-09-10 17:18:20 +10:00 |
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Josh Deprez
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5afa3a9b00
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better drawordering?
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2021-09-09 19:11:25 +10:00 |
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Josh Deprez
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6686c24cd6
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refacteur
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2021-09-08 20:08:57 +10:00 |
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024cf2cafe
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abolish transform
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2021-09-07 14:00:50 +10:00 |
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Josh Deprez
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88ded18d50
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Transform now responsible for concat
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2021-09-03 10:08:56 +10:00 |
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Josh Deprez
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e065bad1a7
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WIP: opts -> transform
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2021-09-03 09:42:50 +10:00 |
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Josh Deprez
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5ac31e1e6d
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collider now collides with boxes
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2021-09-02 20:17:45 +10:00 |
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abdb975979
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progress on isometric
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2021-09-02 15:55:38 +10:00 |
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Josh Deprez
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df5afe11c1
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anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
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Josh Deprez
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91785fb6c0
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a nicer solution :)
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2021-09-01 13:28:07 +10:00 |
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Josh Deprez
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8f495888d9
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back to previous way of doing camera
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2021-09-01 10:36:39 +10:00 |
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Josh Deprez
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840847b25b
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improved parallax implementation
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2021-09-01 10:27:13 +10:00 |
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Josh Deprez
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6155e64c60
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more transforms; fix first update-ordering crash :-)
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2021-09-01 09:48:01 +10:00 |
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Josh Deprez
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7d45922c04
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comments and more tidy
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2021-09-01 09:32:36 +10:00 |
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Josh Deprez
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3a9109ae20
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game does everything: updates
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2021-09-01 09:17:08 +10:00 |
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Josh Deprez
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46c6a72fdd
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game does drawing
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2021-08-31 22:05:21 +10:00 |
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933340ea8d
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experiment continues
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2021-08-31 18:19:14 +10:00 |
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80f00e8107
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more comment
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2021-08-31 13:41:26 +10:00 |
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Josh Deprez
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6f3c6c88c0
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no more draworderer
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2021-08-28 17:50:54 +10:00 |
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12e3254a34
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query
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2021-08-27 15:39:10 +10:00 |
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cf34a7785c
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Prepare returns error
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2021-08-27 14:52:24 +10:00 |
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01468798d4
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repl, save
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2021-08-25 16:46:30 +10:00 |
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Josh Deprez
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e2e937f409
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change how anim works
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2021-08-23 20:28:49 +10:00 |
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Josh Deprez
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1d3327cb1c
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more wrappers around bool values
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2021-08-23 11:10:46 +10:00 |
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Josh Deprez
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0f5346bf0e
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all in on interfaces
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2021-08-23 10:34:56 +10:00 |
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Josh Deprez
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7e76032ee2
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pass assets FS into Load - cleaner?
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2021-08-23 10:09:49 +10:00 |
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Josh Deprez
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1d33ac227a
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move AssetFS into Game
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2021-08-22 20:27:08 +10:00 |
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Josh Deprez
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af89c01dbd
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Scenerise Camera and i am g.Root
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2021-08-20 16:46:26 +10:00 |
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Josh Deprez
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45e2b300e8
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fix bug
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2021-08-20 16:31:06 +10:00 |
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Josh Deprez
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c352221606
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big Scener won
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2021-08-20 16:23:10 +10:00 |
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Josh Deprez
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b5792d3c8a
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Scener
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2021-08-20 15:52:01 +10:00 |
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Josh Deprez
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946b76df9a
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error-based walk; Scener
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2021-08-20 15:01:31 +10:00 |
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