Josh Deprez
|
946b76df9a
|
error-based walk; Scener
|
2021-08-20 15:01:31 +10:00 |
|
Josh Deprez
|
91bf4939e7
|
move Bounds from Camera to Scene; add SceneRef
|
2021-08-20 13:45:01 +10:00 |
|
Josh Deprez
|
e98b730465
|
sort interfaces
|
2021-08-18 20:41:55 +10:00 |
|
Josh Deprez
|
44b4f46ecb
|
ordering
|
2021-08-18 19:27:32 +10:00 |
|
Josh Deprez
|
f01b667a0d
|
call it pf
|
2021-08-18 17:44:03 +10:00 |
|
Josh Deprez
|
88482c390d
|
parallax and interfaces
|
2021-08-18 16:34:51 +10:00 |
|
Josh Deprez
|
3b452fc3d0
|
minor refactor in camera
|
2021-08-18 15:46:28 +10:00 |
|
Josh Deprez
|
a50731023a
|
camera responsible for drawing scene
|
2021-08-18 15:41:03 +10:00 |
|
Josh Deprez
|
cdcad14245
|
some tidyups
|
2021-08-18 15:23:02 +10:00 |
|
Josh Deprez
|
f8665c82be
|
sort interfaces
|
2021-08-18 14:25:51 +10:00 |
|
Josh Deprez
|
2f372d10d4
|
ZPositioner -> DrawOrderer
|
2021-08-18 14:02:15 +10:00 |
|
|
c6d6536e49
|
logic invert
|
2021-08-15 17:11:26 +10:00 |
|
|
f89d79f69d
|
add marching ants
|
2021-08-15 17:09:34 +10:00 |
|
|
a6336dadc9
|
methods for working with tiles
|
2021-08-15 16:40:01 +10:00 |
|
|
c1e9570403
|
add offset to tiles and make storage sparse
|
2021-08-15 16:14:50 +10:00 |
|
|
f5bd131297
|
comments
|
2021-08-15 15:52:40 +10:00 |
|
|
17c8501922
|
game mode?
|
2021-08-14 17:43:11 +10:00 |
|
Josh Deprez
|
0b13586519
|
comment tweaks
|
2021-08-12 21:11:32 +10:00 |
|
|
88295b720d
|
compute zoom bound on prepare
|
2021-08-12 05:01:37 +00:00 |
|
|
c6ead101bd
|
invert logic in AnimRef.Anim
|
2021-08-12 04:45:23 +00:00 |
|
|
d612cf3e54
|
remove filter comment
|
2021-08-12 04:16:09 +00:00 |
|
|
efddeb7d6c
|
Draw(image, geom) -> Draw(image, opts)
|
2021-08-12 04:06:01 +00:00 |
|
|
6354df558f
|
camera stays in bounds
|
2021-08-12 03:49:22 +00:00 |
|
|
238286289e
|
delete GeoMDef - not needed anymore/yet
|
2021-08-12 11:48:04 +10:00 |
|
Josh Deprez
|
1ff2aa1fcf
|
tweak
|
2021-08-10 16:53:51 +10:00 |
|
Josh Deprez
|
9592cfc794
|
thoughts
|
2021-08-10 15:32:29 +10:00 |
|
Josh Deprez
|
8b076efcc4
|
rotato
|
2021-08-10 15:23:13 +10:00 |
|
Josh Deprez
|
88fa4f5a6e
|
new camera paradigm
|
2021-08-10 14:56:01 +10:00 |
|
Josh Deprez
|
ed61e27440
|
camera tweaks
|
2021-08-09 15:00:25 +10:00 |
|
Josh Deprez
|
a6508de705
|
camera improvements
|
2021-08-09 13:58:33 +10:00 |
|
Josh Deprez
|
1bf7920d2f
|
cameraaaaa
|
2021-08-08 22:07:55 +10:00 |
|
Josh Deprez
|
702774be37
|
sprite framesize/frameoffset
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
074b57f76d
|
more efficient tile collision testing?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
cb157a9503
|
starting animations on the right foot?
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
9485fdfb4f
|
fix out-of-order detection, tweak sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8bddc09a11
|
fix vibration, tweak spritesheet
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
5cdbf5b82b
|
formatting
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
3f17821a0d
|
More comment
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
c30472c67e
|
more gobs and interface cleanup
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
66e45e495a
|
Simplify game preparation
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
196b220c4f
|
idle in a direction
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d8202c65f5
|
they walked so they could run when I tweaked the sprite sheet
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4c8e8bf4a7
|
walking
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
0fce733d56
|
sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
28d9570e1e
|
sprite
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
8b3a0c78e4
|
Make Tilemap a collider
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
d4dcd952a4
|
key just pressed
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
4ea31970e5
|
all the tiles collide
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
152fc7d528
|
walls and box
|
2021-08-08 11:46:03 +10:00 |
|
Josh Deprez
|
adc8fc0514
|
oh yeah
|
2021-08-08 11:46:03 +10:00 |
|